Mastering Warcrow’s Turn Tracker! How It Works & What You Need To Know
July 20, 2024 by avernos
Hoopoe talks about one of the unique mechanics for Corvus Belli's new Fantasy wargame, Warcrow. We explore how the Turn Tracker functions in-game and the way that the mechanics can be adapted to the changing nature of scenarios and how it interacts with them. You'll want to master the Turn Tracker in Warcrow!
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The Turn Tracker is more than just a means of tracking initiatives and also covers in-game effects, scenario special rules and also works as a ticking clock for your games without having to do a lot of bookkeeping.
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Tracker-Hunter!
Have not played the board game, but nonetheless the turn counter seems intuitive.
Looking forward to try it!
it’s very simple and useful
I like the flexibility in the turn (scenario) tracker and that each scenario can have different amount of turns in each round.
I am a big fan of story-driven games, and the turn tracker seems to bring that to Warcrow. Warcrow is starting to look more like a board game than a wargame and I like that aspect of it.
Tiktak track. Good to have a tracker. Now something for effects
very intuitive and clear to see things in the tracker
It seems like a cool system.
Love the innovation
Seems reasonable… ?
The possibility of making our events with our friends for the turn tracker to have our narrative spin on the matches is fascinating and makes me excited for this mechanic. Can’t wait!
Looks like a useful tool for the game
I haven’t seen many games using trackers like this but having played one before, I am happy to see it being used.
It is nice that you can reactivate units so you can have the same number of activations as your opponent, if the stress allows it of course.
Question about the activation, if you can activate an unit, are you obligated to activate one or could you skip it?
It’s an interesting mechanic that took a little time to get used to.
Looks really interesting mechanics
Nice one 🙂
One might say: Too many moving parts in this game… I need to pick up a demo at some point.
Thanks for exploring all the elements of the game
CB is hitting it out of the park with this game
This mechanic seems fun. I’ve never played Infinity and I was wondering if the Warcrow rules were similar, or if it’s a very different type of game
The turn tracker being applied to a wargame is a somewhat unique idea, I am sure it will feel more straightforward after a few games.
Looks interesting the turn tracker thing. It can lead to interesting and out of the ordinary scenarios.
That tracker is interesting. I hope other companies look at it and try new things. I’ve long had an idea about ditching turns and initiatives completely and moving to a fallout style action points that would require a long tracker to keep track of everyones constantly changing place in the order. Your attack cost 5 AP? Move back 5 spots on the tracker. Are you still at the front, take another action. If not, person at the front can take an action.
What a great little system.