Manda's (Amachan) LEGO
Game Development Part 1, Ranges.
I have mentioned before that rather than playing Brikwars I am interested in developing my own tabletop game for LEGO. Over time I will be posting ideas that I have for such a game and kind of hoping to get some input on them. So here is the first one, ranges.
LEGO is in the end a children’s toy, so I want this game to also be playable by children and not make it too complex as a base. Some more advanced rules might come in later that are optional. First I wanted to consider ranges and measurement. While I honestly think the inch is a great way to measure distances for tabletop games I think it is useless for anything else. This made me think, wait, LEGO has their own system, why not use that. This is what I came up with for now:
Interact Range (Red) is 4 studs long and represents the basic range in which a minifigure can interact with objects and also is their melee range.
Short Range (Green) is 8 studs long and represents the basic movement distance for most minifigures and also range for short range weapons and stuff a minifigure can throw.
Medium Range (Yellow) is 16 studs long and represents the range for most ranged weapons.
Long Range (Grey) is 32 studs long and is used for the longest range weapons.
When I came up with it it sounded pretty good, now that I have actually laid it out I am not so sure. The ranges seem rather short. I am thinking of changing short to 16, medium to 32 and then long at 64. I am going to let this run through my mind a little bit longer, but I think it is a start. Let me know what you think.
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