Dungeonalia - There's Something Amiss at the Abbey
Getting into the dungeon
I’ve been printing various items to fill the dungeon and desperately been trying to get them all painted. As glue was drying and before I could finish by painting the table, I started placing various things around the dungeon to get a feel of how much more I needed to add. I also played with the layout of the dungeon a bit, like adding some space for an alter. Nothing nefarious here.
I remembered I had printed out a set of stairs for the scriptorium and made adjustments for them. I wanted each main building to have access to the dungeon so the players could discover it when the time came in any way them wanted as to not railroad them too much. Investigate the Abbot’s house, gets you there but the furthest away from the final show down. Find a slight breeze coming from under the alter, well now you have choices, left or right as they are in the middle of the dungeon. Creep about the scriptorium, boom, maybe you’ve not been slowed down too much to be able to stop whatever nefarious deeds are being done.
I also realized I had a good bit of floor tiles and walls of various types just laying about so I made an add. Every dungeon should have some cells right?
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