Head over Heels - Dungeonalia entry
The stars of the show
As a placeholder, I ordered and downloaded the Head over Heels characters from Cults3D. (https://cults3d.com/en/3d-model/game/head-over-heels)
One can see that even at first glance, they are not the best modelled characters – but they were something to print as use as proxies. In the meantime, I hit up a couple of people on Fiverr, sent some of the original game artwork and asked if they could create some similar, high-res models.
Of the two responses I got, I found the Mr Heels character to be a pretty good likeness, but the Mr Head character – in both cases – wasn’t quite there. So I flexed my own crude Blender skills and made a mash-up of the two, to create my own version of Mr Head.
The results are below:
I’ve included each model twice in case of failures – this is my first time using Chitubox exclusively for supporting and slicing. Usually I drop the models into Prusa slicer, support and export, slice in Chitubox, then run the whole file through UVTools (to check for islands).
But I’ve noticed – particularly with my castle wall tiles – that Prusa slicers seems to be very aggressive when auto-placing supports, and requires a lot of cleanup afterwards.
Plus, later versions of Chitubox include a detect islands in layers feature and even a crude “delete islands from all layers” option (not something I’m a big fan of because doing so can often made a bad problem worse!)
But I checked each (ok, most) layers it produced and decided which islands I could safely delete. But this is a new way of working for me, so I’ve provided slightly differently supported versions of each model, just in case any of them fail during printing.
Tonight the printer goes burrrrrrrrr.
Let’s hope that tomorrow we can splosh some paint around!
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