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Test Game

Tutoring 11
Skill 10
Idea 11
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Test Game

Very much a test game to start with, learning the rules and taking time to work out what each model could do.  I used a 2×2 game mat from Core Space, and used Human Interface floor tiles to proxy as buildings (I called them all 5” high each).  I also used the Human Interface tokens as proxy tokens.

I didn’t consider for one second that I would batrep this test game, but part of me wished I did.  Even though I played both sides (it is designed as a 2 player competitive game), it was an incredible game.  It left my mind boggling with possibilities and desperate to play it again.  I want to try out the control based factions, and explore the full extent of the mechanics.  A game hasn’t done that to me for a very long time.  I’m trying to temper my expectations for now, but based on game 1, this could be a very special ruleset indeed!

I won’t “review” the rules here – I hope to discuss them via a batrep in the near future (once I’ve got a proper board setup etc!).  In this game the Compliance Officers got off to a very fast start, but the Iron Samurai managed to turn the tide by winning the attrition battle, which stopped Compliance just before they reached their win condition.  Samurai eventually won by downing all of the Compliance Officers as they retained superior numbers and made them count.

Very interested to see what happens next time!

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