The players awoke cold and hungry. It was three hours till everyone next needed to eat of face falling ill. A leader was chosen and two team were formed splitting resources to allow for carrying scavenged items. Only the leader held a firearm and only a few hand weapons were passed out. One group spent 5 minutes game time travelling to an orchard for some scrumping. They found one decent tree and failed to scrump the rest.
Team 2 thought there may be something useful in the back of the Royal Mail van. Both teams spent 5 minutes of game time travelling and then more time cautiously moving to avoid detection. Team 2 forced the back of the van which caused noise and attracted a Walker. They did find some more warm clothes and rucksacks to use.
With a walker pulled in, Woody the team wildcard decided he was brave and moved in to kill. The rest of the team continued to pick the bones of the delivery truck. Woody was able to headshot the walker with a two by four, getting an early kill in.
After picking the bones clean in both areas the players opted to all RV at a car with a note left for Sofia to wait there. The group use up travel time to all arrive at the same location. All players had a good a searching cars on route and a few items of food were found and luckily some antibiotics, which an NPC needed. This was a rare find.
Each foot of movement was 5 minutes in game time. The full table was 12ft by 4ft so based on 6 meters to a cm, the relative time for travelling the whole table from farm house to Winchester was 55 minutes game time. Which worked out perfectly. Travel was an important aspect of the rules I wrote for the game. Players could fast travel or combat pace. Fast travel is mapped on a time sheet and includes random event and encounters. Combat pace is the choice to move the models via actions and using measurement in inches. If one team was 10 minutes ahead, the other team and or player catching up would get the opportunity to have multiple turns first based on time.
With two travel events triggered, the players spotted a crashed military truck and a point of interest spawned in an area near to the home base. It would require a scouting check to reveal it. Players continued to search cars and move toward the military truck. One of the players Candyman was having a terrible time searching. Not obtaining a single success, we joked that he was just checking the tyre treads. This evolved into Candmans role to only being someone who does POWDER checks on cars. The group eventually moved in on the military truck and fought with walker in the area. The players then discovered a military camp near the truck (convenient for a random event). It was a difficulty two scout role, so I’m impressed they got it this early on. Team 1 moved in the on the Camp. Team two headed to a nearby field with Candyman performing more POWDER checks on the way.
Candyman, knighty and the survivors leader Smithy (These are our nicknames at work) went to scavenge nearby police vehicles. The encountered Chris the Hunter butchering a deer but offering free meat. As time was ticking down, the group needed to get a move on finding food to feed the NPCS. They took the risk and spook to the very nice Chris who taught them skinning and hunting talents. He also provided food. Enough for the group to feed the NPC’s. Chris then said his good byes and left. Smithy (who in reality had already been on the White Russians since 11am and was now half cut) chose to take the food solo back to the farm. Yes they put a drunk man in charge with a gun. On route back to farm, Smithy sense that he was being observed, but by whom.
Penny (our local man mountain with arms the size of thighs, represented by an Arnie model) moved on the military truck with Gordo. Their looting gave them a plethora or semi decent guns. However the winner was Scott who found an AR15 (which he never got to use). Wild card Woody found a pistol and was keen to use it even through there was clearly a large group of walkers in the area and area threat tracker rising. The team had to use a manipulate from Elmo to keep woody calm. Following a roll off, Elmo one and convinced Woody not to fire the gun. So instead Woody charged in head long with his 2by4. He was overwhelmed pretty quickly which left Penny and Gordo no option but to charge in and help. (Why is there alway one in RPG session who does this).
Further checks brought more food scavenged from cars. Team 2 got lucky again and found more medication. Knighty and Candy then moved to the next zone over into a construction yard. Where they found a man trapped under a fence. They discussed leaving, killing and helping him. They ended up helping and forcing the fence off him. For his gratitude they received information about activity at Starbuck and and a well armed woman. This would be the survivors next port of call.
Woody was in trouble. But eventually Gordo and Penny rocked up to save him. They battled several zombies as noise brought in more to the area. Penny was a killing machine and worked his was through a good number racking up the kills. The group cleared the area and the threat but didn’t do so well on the searching of the tents. After concluding the area was not working out, everyone decided to link back in and head to a house before moving to Starbucks.
Both the teams linked up in Shaun’s garden, finding his recently discarded records. The group heard people inside the house discussing the Winchester but missed meeting them. The group looked to break in until someone suggested checking if the door was open. Turned out it was and the group avoided making noise. Half cut Smithy fed the NPC’s back at the base but was 40 minutes behind the others. He was also still being watched.
The group entered the house and found several locations of interest. They managed to find some scraps of food but not much else. Wild card Woody stormed around the house with no shits given and walking into the baying arms of a recently deceased. His cocky confidence failed him in the role and he was bitten. A bite is not just based on the AOW dice, thought this is the trigger. I came up with a few roles I would have to conduct based on how many walkers, area threat and other things to see what kind of bite and how. Woody was given a hidden card but in his excitement read it aloud before realising he could have kept the result secret and turned later in the game on purpose as that’s the kind of sabotage play he was going for in his wildcard nature. But he opted for amputation as the bite was survivable. Penny was the only one with a weapon that could do the job, so they held woody down and took his arm. He survived and thankfully to first aid kits and antibiotic they put him in the bed to rest and heal.
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