realm of chaos: blackened skies
Orcs! Orcs! Orcs!
Continueing to follow one of their fell masters, these green skins now fight for a differant evil god. Otherwise it’s buisness as usual for these hooligans.
Now these being orcs and this being the warhammer world obviouslly they are green. As part of your warhammer trivia for the day the darklands, home of the chaos dwarfs, are famous for ash chocked soils and skies that are blackened by smoke, courtesy of the numerous factories. This along side the Dawi-zarr being a bunch of slavers I opted for a paler and not very healthy look, at least compared to other orcs i’ve seen painted. As a second peice of trivia the chaos dwarfs created the black orcs that are a scurge on the rest of the world. These orc minis were very kindly provided to me by warbossD.
Pale skin was followed up with a basic khorne red and squig orange colours for the armour. In following this theme of simple I went with a couple of layers of valajiho metalac steel for the vambraces, black for the bows, to represent the dark wood of norsca, and steel legion drab for all the leather on the boots and quivers. Trousers though bearly visable are in fact yellow, again no particular reason for this it’s just what I did. Of the six orcs I have I opted to split them into two groups with the red on top of one and orange on top of the other. The split here is to make keeping track of seprate groups easier and also they don’t look too out of place alongside eachother with an intention of the armour having a salvaged look.
Next pass was details, though they are not the most visiable in the pictures I have, but trust me they’re their. In words I painted in their teeth and gums as well as some scars acriss visiable skin, in the same pink as the gums. I also painted the skulls on their base in a basic bone with the first attempt at skull lands basing. It dosn’t look great. The methord was pva followed by sand, then once that was set the sand was coloured gray. Notiablly one that’s much lighter than what I would use going forwards with the snow like methord, descirbed under Vanregiaks’ entry.
second game played and our green boys have finnaly earned themselves a mutation sprouting horns. Mechanically this allows every other model to get a gore attack when in close combat, so that wil come in handy when they encounter an enemy that can withstand the storm of arrows shot down range. pictures and description of methord will follow, once ive got round to doing it.
It appears as though your hobby is going green. Congrats