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Last Hope Frontier

Last Hope Frontier

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Mock ups for gang cards

Tutoring 4
Skill 5
Idea 5
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Tracking your posse members would be done using 2.5” x 3.5” double sided cards, same size as the playing cards used for movement, as the idea would be that you could purchase a themed deck of cards that could come with the ganger cards in the box, or low-cost print them out yourself.

Ive tried to keep it as compact/minimal read as possible, so that tracking of information in of itself isn’t considered ‘a game’.

The idea at gang creation is that you would purchase a sheriff as one member, a deputy as one member and then the purchase of the three additional posse members as a gangers group would be one group. Of course, this doesn’t take into consideration of if/when a ganger member may get a skill upgrade, so I may have to divide the ganger members onto separate cards as part of game testing.

The playing card profiles would be placed inside a sturdy dry-wipe plastic card protector so that (using an eraser pen) you can track/change the wounds taken/wounds healed during a game, add/remove the equipment a model has on their person.

I also think it would be handy to create something like an A5 ‘Posse journal’ crib sheet, so that you can write down the spending at the initial gangs creation and then make a note of any upgrades or injuries the gang may face during campaign play, as well as the posse’s $ liquidity from campaign to campaign.

It might seem backwards because the question might be ‘well why not just have it all on an A5/A4 crib sheet like other games?’. It is a personal pet peeve after many years of playing campaign skirmish/miniatures games when you have a crib sheet with a gang of models, that paper becomes faded/stained/torn over time. The faded-ness of the sheet does tell a narrative in its own right, but I think its important to separate out the long-running information that can be incrementally added to and the in-game tracking that is often malleable during play, such as the healing/taking of wounds

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