Lonkelo dives into Kill Team
Getting my @$$ into gear
So, my friend called and said: “How about we meet Wednesday next week for a few games of Killteam?” Me: “Awesome!” Me after the call: “So much work to do!!!!”
So, I could just go with my finished Imperial Guard Kill Team and relax for now. I was really looking forward to fielding the Void Shrikes, however. This means that I really need to shift gears and do this thing. So for today, I quickly built enough Vostroyans/Grognards to have a full Killteam. So I’m going for the following list:
1 x Navis Sergeant-at-Arms
4 x Navis Armsman
1 x Navis Axejack
1 x Navis Endurant
1 x Navis Grenadier
1 x Navis Surveyor
1 x Navis C.A.T. Unit
2 x Navis Gunner
= 12 Imperial Navy Breachers!
Navis Grenadier
It is the life of an Imperial Navy Breacher to become very accustomed to explosions. Even more so for the Grenadiers. These Armsmen carry demolition charges designed to crack through bulkheads and sealed doors, enabling their squadmates to keep moving and reach their objectives.
I figured that any self-respecting Killteam would need a guy that can make things go BOOM when they need to. In comes the Grenadier!
Building the Grenadier was a lot of fun. They carry every kind of grenade, as well as demolition charges. So I put as many grenades and other packets (which are actually energy packs for lasguns, but here represent the 40k equivalent of C4, I guess) on him as a could! To distinguish him more from the other Armsmen, I wanted him to throw a grenade, rather than holding the gun with both hands.
This lead me to a problem in the Grognard set: there are hands holding grenades, but there are no loose rifles, or rifles with just one hand attached. In the third picture you can see (can you?) that I chopped off the back bit of the rifle and the hand and glued on bits from a lasrifle from my bitsbox. Not looking too bad, if I may say so myself!
Gunners and Armsmen
The largest troops in the squad who don’t fulfil the role of Endurants carry their squad’s heaviest ranged weapons. A las-volley unleashes devastating salvoes, the searing heat of a meltagun shot burns through a reinforced bulkhead, and even heavily-armoured enemies cannot withstand a plasma gun.
So, I figured I’d get two Gunners to take care of anything chunky my friend might field. I have to admit that I wasn’t too sure what each special weapon on the Grognard sprue could represent in the 40k universe. The one on the left seems to carry a big plasma rifle, whereas the one on the right has a melta gun (at least, I think so).
Well-trained, well-drilled and well-equipped, the Armsmen of Imperial Navy Breacher kill teams are formidable troops in the close confines of ship-to-ship combat. Any foe they cannot blast aside with their powerful shotguns they hack down with vicious blows from their hatchets.
So, for ‘hatchets’ read nasty bayonets. I went with four of these guys since they can activate two at a time. I can imagine that this will allow me to press on with some numbers at critical moments. Like with the gunners, no conversions here. Just some beautiful Grognard mini’s <3
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