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Silver Bayonet

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Scenario play test - The little French Drummer Boy

Tutoring 6
Skill 6
Idea 6
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I chose to separate the players into twos and aim to thin out the revenants. I chose to separate the players into twos and aim to thin out the revenants.
I like this layout. The graveyard terrain and my MDF off cut gravestones work out fine and set the scene.I like this layout. The graveyard terrain and my MDF off cut gravestones work out fine and set the scene.
The clue markers are close together around the centre mausoleum, so I might need to up the danger by adding more revenants.The clue markers are close together around the centre mausoleum, so I might need to up the danger by adding more revenants.

Scenario (solo) – The Little French Drummer Boy.

Turn 1

First half of the unit activates…

Rifleman Thomas Hatchett advances let’s off a shot from his rifle and the ball hits the nearest revenant.

Highlander Alistair Home advances and ploughs a shot into the same revenant, wavers but doesn’t go down.

Sapper Arthur Jobe lets off a shot with his musket, sees the beast recoil, wounded heavily by the ball, and Jobe rashly charges forward and kills the walking corpse with his axe.

Private Horatio Craven lets off a shot and misses.

Monster phase…

The smelly skellybobs shamble but don’t get into contact.

Second half…

Artillerist Gordon Peal advances, fires his pistol and kills the revenant that Hatchett and Alistair had managed to wound moments earlier.

Private Joseph Bloggs, fires and misses a revenant to the south and moves forward towards the revenants.

Ensign Brock Godalming fires at the same revenant emerging from the South but misses and calmly reloads

Doctor Herbert Bombay sprints towards danger, looking in the gloom for the drummer boy. Something about this mission has stirred the fatherly side in him and he wants to find the drummer boy.

End phase

Roll for an extra revenant, less than 6+ rolled so nothing appears from the most.

Jobe fires, wounds and charges and kills a revenant in a charge that his Highlander comrade Alistair would have been proud of.Jobe fires, wounds and charges and kills a revenant in a charge that his Highlander comrade Alistair would have been proud of.
Scenario play test - The little French Drummer Boy

Turn 2

First half of the unit activates…

Godalming fires, misses and charges at the revenant sword drawn… But he fails to fell the beast, the revenant strikes back but fails to wound the wild eyed officer.

Doc fires his pistol, wounds the nearest revenant and reloads.

Craven advances up next to Alistair and Hatchett and opens fire at the nearest revenant and misses.

Peal reloads fires and misses the same revenant, seemingly living a charmed after life.

Monster phase…

The wounded revanent that the doc shot and wounded didn’t quite shamble fast enough to exact his revenge.

Revenant from the south attacks Godalming but the Ensign swats the grasping hands aside. Godalming strike backs and hacks a chunk out of the moaning beast but it keeps coming.

A revenant attacks Peal but he fends the fiend off. Peal strikes back but only gets a maniacal chuckle of a moan as a response.

Second half…

Jobe advances towards the doctor and reloads.

Alistair reloads, fires and misses the revenant at point blank range and alarmingly close.

Hatchett reloads, fires and misses with his rifle. Whether it’s the gloom, or the tension of the situation, but marksmanship doesn’t seem to be the call of the hour.

Bloggs reloads, fires and hits the nearest revenant hard in the shoulder.

End of turn

A revenant arrives top right gravestone.

Scenario play test - The little French Drummer Boy

Turn 3

First half of the unit activates…

Doc sprints to hunt for the boy, ignoring the moans of the risen dead around him.

Jobe fires, wounds and charges just like before, but this time the creature avoids the swinging axe. The revenant lashes out at Jobe’s head and stunning the sapper into silence (mitigated damage down to 2 H with a power dice else he wound have been downed.)

Peal advances towards the wounded Jobe and puts himself between the combatants and reloads his pistol.

Hatchett reloads, fires and misses.

Monster phase…

A revenant attacks Godalming with a bayonet, but though he’s wounded the worst of the blow strikes a hip flask (mitigated wound to drop to 11 H instead of far lower). Godalming rallies quickly, swipes the bayonet out of his assailants hand and cuts the beasts head in half.  (Critical 10 on the skill dice.)

Revenant attacks Hatchett, fails to wound the rifleman and Hatchett takes his sword bayonet and removes the beasts head from its shoulders.

The revenant, seemingly enraged by his earlier wound lashes out at Peal and almost floors the artillerist. (Down to 1 H) in his wounded state his strike back fails to wound the shambler.

A revenant attacks Alistair, fails to wound the Scot, but Alistair slips and his strike back lacks precision and power.

Second half…

Craven advances to a dull leather bound clue in the grass… a french phrase book?!

Bloggs advances and reloads, looking to support his comrades.

Godalming wipes the revenant brains from his sword and sprints up towards Hatchett and Alistair where the fighting is fiercest.

Alistair reloads, fires and point blank range and rocks the nearest revenant with a well placed musketball… And it’s arm fell off but kept shambling.

End of turn…

No new revenant. (Less than 6+)

Scenario play test - The little French Drummer Boy
Scenario play test - The little French Drummer Boy

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