Circus Maximus
Dice
When a chariot activates the player decides whether to roll one, two or three dice in their attempt to roll successes.
A chariot must always activate but the number of dice is up to the player.
The rules use different coloured dice to represent the effects of fatigue on the horses.
The dice pool available to be drawn from depends on the lap.
In lap 1 the player has a pool of 2 Fresh dice (Black) and 1 Fatigued dice (Red)
In lap 2 the player has a pool of 1 Fresh Dice (Black) and 2 Fatigued dice (Red)
Fresh dice score successes on 3+, Fatigued dice on a 4+
Successes are used to perform different actions including turning, moving and attacking. Each chariot also must perform a mandatory forward move each turn unless successes are spent to brake.
Dice rolled that don’t score successes can have a negative effect.
To make this simpler, I decided to use custom-made dice, which will also be larger than regular dice.
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