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Silver Bayonet

Silver Bayonet

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Solo campaign - Scenario Two - The Chapel - continued

Tutoring 6
Skill 6
Idea 6
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Solo campaign - Scenario Two - The Chapel - continued

Turn 5

First half of the unit activation… 

Doctor Bombay patches up Godalming some more and has stemmed the bleeding.

Jobe uncovered a small icon (fate was on their side – in the shape of an extra power dice in the depleted fate pool)

Anderson retreated back toward Alistair and reloaded his musket.

Bloggs reloads and fires at another revenant. This shot clearly wounding his target but it wasn’t down yet.

Monster phase…

The vampires are now dangerously close. But not in combat.

Second half…

Godalming bellows at Craven to retire in the face of the impending clash with the nearest vampire. The man follows his orders though feels a reluctance in his heart as he flees the field.

Godalming fires his musket with silver shot and harms the hissing slavering vampire. But doesn’t kill it.

Alistair fires his pistol with silver shot at the same vampire but sadly missed. Hatchett fires his rifle at the nearest revenant and misses.

End of turn…A revenant appears at a random gravestone.

Solo campaign - Scenario Two - The Chapel - continued
Solo campaign - Scenario Two - The Chapel - continued

Turn 6 

First half of the unit activation….

The blooded and beaten Bloggs is also ordered to retire so he limps away looking for Craven in the darkness.

Jobe sneaks around the corner of the chapel and finds a silver candelabra.

Godalming opens fire on the vampire closest to him. And misses.

Monster phase…

The vampire hurls himself at Godalming and attacks. The vampire wounds him terribly and causes a terror paralysis and he collapses.

A revenant attacks Hatchett but fails to wound him.

Second half…

The Doc can’t wake Godalming from his paralysis but he patches up a wound and hopes that he can snap out of the state sooner rather than later.

Alistair opens fire with his pistol with silver shot and the vampire dies in a cloud or firery dust. Alistair blows away the smoke from the end of his pistol and cooly reloads it.

Anderson rushes around to protect his downed officer and fires at the nearest revenant. The shot hits true but the corpse still walks. Hatchett fires at a revenant on his case but fails to hit it.

End of turn… A revenant appears at a random gravestone.

Solo campaign - Scenario Two - The Chapel - continued

Turn 7
First half of the unit activation…
Godalming manages to pull himself out of his paralysis and is only shaken now and back to his feet and reloaded his musket.
Anderson fires his musket at the nearest revenant and wings it. Rather than reloading he switches to a flaming torch ready to fight the vampire if he has to. The doc patches up the brave Anderson, unsure if bravery will be enough this time.

Monster phase…
The nearest revenant, already struck a few times on his way into combat, is dispatched by the raging and frightened Anderson. Sadly the second vampire attacks poor Anderson and smashes him so hard he launches the Private head first into the chapel wall several yards away.

Second half…
Alistair levels his pistol at the vampire… And wounds the fanged fiend! As he’s about to reload Godalming tells him to retire from the field. The Highlander nods and heads off into the darkness.
Hatchett sprints around the nearest revenants to draw them away from Godalming and the Doctor.
Jobe hears the orders to retire and feels that’s probably meant for everyone, him included and sprints away from the nearest revenant.

End of turn… Another revenant appears at a random gravestone.

Turn 8
First half of the unit activation…
Godalming fires his musket at the vampire and retreats from the field… And the doctor follows suit and escapes as well.

Monster phase…
One of the revenants catch up with Hatchett but he manages to squirm free and rather than swipe back he slides further into the underbrush.

Second half…
Jobe sprints off the battlefield, well as fast as he can with all the loot and icons. The wounded vampire tries to give chase after the rifleman but the rifleman is too fast and he too retires into the darkness.

Aftermath... Anderson suffered a second internal injury and now faces each encounter with only 8 health.Aftermath... Anderson suffered a second internal injury and now faces each encounter with only 8 health.

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