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Spring Cleaning A Garden of Morr Then Expanding Upon It

Spring Cleaning A Garden of Morr Then Expanding Upon It

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The Night of The Vampire - A Custom Scenario & Battle Report

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I’ve written a special scenario for Rangers of Shadow Deep using my new terrain and what follows is a battle report of me playtesting the scenario to test the difficulty followed by the final draft of the scenario as three screenshots.

Here’s my setup for the game. I used my current warband for Rangers of Shadow Deep. For their earlier exploits see my project all about them here – https://www.beastsofwar.com/project/1646655/

The heroes entered the cemetery and split into two groups, Bered the ranger, along with Trotter, the tracker, smoking his pipe were to head left towards the clue markers there, while Halleck with his massive billhook and Trysten, dressed in his red scholarly robes were to head right and those clue markers on that side. Both groups got set upon by ghouls almost straight away.

Merlin, the wizard was to head out in front to grab the closest clue marker but decided to help out in the fight with the ghoul when Halleck got badly wounded. 

As the fight continued with Bered and Trotter (the tracker), Stitch the dog came to help but got taken out by the ghoul. 

Eventually Trotter (the tracker) took out the ghoul and Bered pressed on to be confronted by a large black wolf. With Trotter’s help they killed it and eventually Bered was able to reach the first clue marker. Upon investigation he found some holy symbols, sure protection against the vampire’s powers.

Meanwhile Trysten, Halleck and Merlin killed their ghoul, but another ghoul jumped Merlin and took him out. Then a few blood bats flew in and attacked Halleck and Merlin.

Time was ticking and night was fast approaching so while Bered the ranger and Trotter the tracker (and his pipe) held off the various creatures Halleck and Trysten made a dash further into the cemetery to search for the key to the chapel. 

Halleck found the key almost right away while Trysten’s search around the back of the chapel got interrupted by a ghoul that had found its way in through a hole in a wall.

Trotter was the next to go down while Halleck, sweating in his leather armour, hurried back to the chapel door with the key. 

Meanwhile Trysten, while running from the ghoul, found a man called Doctor Frank with very high cheekbones digging at a grave. He mumbled something about medical research but offered his help when told about the vampire in the chapel, saying he knew quite a lot about how to kill vampires he dashed away toward the front of the chapel to help.

While Bered fought a nearby ghoul, Halleck unlocked the chapel doors, but at that moment the sun disappeared below the horizon and the doors were flung open and the vampire was there.

Both Halleck and the Doctor jumped at the vampire. Bered went down to the ghoul he was fighting but the Doctor killed it as it charged him next.

Between them Halleck and Doctor Frank fought the vampire, fighting for their lives. Ghouls kept appearing and the Doctor killed them. The vampire was severely injured but at one point managed to latch onto Halleck’s neck and suck his blood, partially healing itself. Eventually the vampire was killed and turned to dust.

Victory, just.

It was actually a pretty close game in the end, going to the very last turn. I’m very pleased with the sense of urgency as the game progressed. I think I wasted too much time in the first few turns trying to kill monsters rather than search the cemetery for the key to the chapel.

It’s also a shame that although I managed to unlock the chapel I never actually got anyone inside and tried to stake the vampire while it slept. I just ran out of time. I’ve altered the scenario to reduce the number of enemies very slightly.

 

So that’s it. Project done and complete with a battle report. 

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