Home › Forums › News, Rumours & General Discussion › Tabletop for people with visual impairment › Reply To: Tabletop for people with visual impairment
> I hate to quote Gerry… but theatre of the mind… but that only works or RPGs, not skirmish.
Something that I’ve always found odd about wargames was how *accurate* the information was. I mean, the Avalon Hill wargame 1776 suggests that, during the American Revolution, we had surveillance satellites that somewhat accurately tracked the location and movements of American and British troops. No, we didn’t.
So back to fog of war. I’ve been following the Ukranian War, and it’s *very* apparent that one side can better track the location and movements of the other. Especially when you hear the phone transcripts, you know that one side has *no* idea where the enemy is, something entirely different than the static miniatures in a skirmish game. Then each layer of command “embellishes” their reports up the chain of command, to the point where the highest-ups are making decisions based on wholly inaccurate and inflated information. Not having luck finding any wargames, including video games, that do this sort of thing. But you wouldn’t need an actual board to do this (maybe a GM instead), so you could play a “theatre of the mind” wargame like this, including the old “play by mail” format, where players would send in their orders to a GM (or, rather, company using a computer to track things), and have to wait for the results. Such a format should easily provide incomplete information to both parties, and could be written (including text to speech) for vision-impaired people.
Audio-only games, including those specifically for the blind, exist, although I couldn’t find any in the wargame genre. I know horror games are popular as audio-only games, and Alexa has some *free* CYOA games: https://www.digitaltrends.com/home/best-games-to-play-with-alexa/
https://rpg.stackexchange.com/questions/132882/how-were-play-by-mail-games-played-in-the-1980s