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The rules are complex because GW just like adding books and additional codex releases willy nilly. Quite often gamers are having to buying a “new” codex because GW likes to add special rules to go alongside that new unit box they just released. So if you’ve bought that new fancy unit of space marines because they looked good in the shop, you now find out you have to buy that new codex to have the rules to use them. It’s this “rules creep” that’s so prevalent in all the GW game systems that ends up with them being an unnavigable mess.
Indeed GW can’t playtest for everything, but adding a new race/army to the game they would have found out the issues for the Voltan after a couple of games (so this leads to more of a “theory hammered” process than a playtested one).