Demonsub is Exploring Space Station Zero
A Voice in the Wilderness
Recently released the new game Space Station Zero from Adam Loper and Vincent Venturella, is a solo (or cooperative) game in which you are trapped in a giant alien ship and have little choice but to either get drunk or explore its vastness.
This game is ideally suited to me as it’s solo and miniatures agnostic. It has a list of small scenarios which are in a semi-random sequence forming a story as you delve deeper. It fits in nicely with my terrain and miniatures collection and works as a smaller game alongside Five Parsecs and Stargrave.
In my mind Space Station Zero is more of a wargame version of a gamebook but for the gaming table.
I wanted to get playing pretty quickly as I have a week off work coming up, so for my first crew I raided my painted Core Space Collection and came up with this crew.
I chose to have 6 crew (rather than 8 or 4) plus a Commander which would give me average stats for each miniature, for type of ship I chose “exploration” which gave me a wide range of crew types and for an edge I chose “smuggling” which allowed me to kit out my crew with some extra pieces of equipment.
For enemies the game loosely recommends some fleshy mutant miniatures and some robotic miniatures.
As I haven’t read most of the scenarios yet, so as to preserve the mysteries to come, I may need other miniatures, most of which I plan to use my Core Space collection.
For terrain I’ll once again go to Battle Systems, although some Infinity cardboard terrain might make an appearance depending on the scenario.
The game uses D12s and you need roughly 10 of them, so after a quick check I played an order and they arrived today.
The timing of the release of this game was pretty nice as I’d just started getting back into science fiction after a long overdose of fantasy and I’d just received some Pig-Iron Production models after watching them on a recent Weekender as the “Indie of The Week”.
Taking some of these I formed another crew which I plan to use once I’ve painted them up, for a second playthrough.
I also tried out my new Greenstuff World hexagon roller for the bases. The reason for the rubble was to disguise the puddle bases that most of the miniatures are on, and besides quite a few models have a foot on a rock.
I’m pretty excited with Space Station Zero and I’m looking forward to playing my first games very soon.
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