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@fourtytwo I admire the making of game factions and carving space for gaming in the gaps. I don’t think the keyword concept will bode well in time. Magic the Gathering has done that to high holy hell and back making the game nowhere near backwards compatible or playable outside of the current set/expansion/meta. Hopefully the limiting of keywords works on your future.
There is a significant difference: In Magic, keywords and such have been introduced for the sake of themselfes, to be a new feature in and of themselves to expand the game and make new cards and card effects. In Star Wars Legion, keywords are used to represent stuff from the movies and shows within the context of the basic game mechanics. There haven’t been introduced that many new ones since the game dropped, and almost all new ones truly introduce a new feature into the game that was required for the new type of thing brought into the game from the setting.
I myself strongly critique a few new kewords in Legion which are not really needed AND just give you something basic and useful without you having to work for it, like this silly INDEPENDENT: X keyword, where your unit gains aim and/or dodge tokens for just standing there. THAT is dumb in my book, because it does add nothing new to the game and does not add to the game being dynamic (there already ARE ways to gain these tokens, but you have to do something for them, be it taking an action, creating a synergy, or creating a certain game state). It’s like gaming with support wheels – I don’t know about others, but I’d feel silly using many such units.