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Reply To: Darkest Dungeon: The Board Game – Shipping surcharge

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#1757830

limburger
21709xp
Cult of Games Member

@tankkommander the only projects that manage to be ‘on time’ tend to be the ones that really only needed to get stuff made.
No one is perfect at estimating time for non-repetitive tasks in non-repetitive projects … and if they are then they probably are good at predicting lottery winners as well.

We knew that the game was not finished when we got on board.
We knew there was still a lot of work to be done.

The extra stretchgoals were not helping, which is why I dislike the concept as too often companies will add stuff that’s not even in prototype stage … thereby only making estimates of total time needed even harder.
And we all knew that all of the production was done by 3rd parties.
I’d like to see you try and co-ordinate planning of outsiders that have bigger and more important customers to take care of than your tiny one million dollar project …

Deadlines only ever work for things that are 100% predictable in nature.
Everyone who has ever made plans to do things knows that when you’ve got Quality, Budget and Time to manage you can only ever do 2 out of those 3.

This is not ‘drinking the koolaid’ … this is being realistic in what planning can do, *especially* whenever a 3rd party is involved.

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