Cult Of Games XLBS: Is A.I Going To Transform Game Art Forever?
July 17, 2022 by lloyd
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Happy Sunday! AI art? I’m flat out finding a computer game that doesn’t do stupid stuff. So stupid it makes my tactics look sound and reasonable! Btw both project links go to the same project (East African Germans), and I love Saga! Well done John with the Sons of Horus! The best legion with the greatest of Primarchs. Only the Thousand Sons come close. Just on the 30K weapons, there’s a great line in one of the 30K books where Space Wolves use Xenos weapons against the xenos themselves. They rationalise that armies build weapons that would work best against… Read more »
It’s the XLBS SHow…………..Happy Sunday Fellow CoGs!
Happy Sunday,
Good Cheers on Christ’s day. on this day above all others you should watch a movie which show how to live your life, I speak of course of the greatest movie ever made! i had to type this several times as i am a bit tipsy right now and cannot see the screen clearly, but God would have it no other way.
@johnlyons Are you just going to be using the Battle Brother’s list from OPR?
if I end up disliking how heresy works with its own rules, yes
Or one page rules?
Happy Sunday!
My algorithms have scanned 42,582 similar posts on this site and determined that was the right thing to say!
lol
In art class at school we once had to draw a few random lines on paper … and then use them to create an image.
As such I’d consider “AI art” to be more a starting point and less like art that can be used ‘as is’, unless you get really really lucky with the result.
btw : I really hate how ‘AI’ is used. There is nothing ‘intelligent’ about the process at all.
Also : this can never ever create new art.
It will always be existing material. Whatever creativity it has is sourced from the human giving it the command.
“As such I’d consider “AI art” to be more a starting point and less like art that can be used ‘as is’, unless you get really really lucky with the result.” I would agree it’s less than perfect but really could jumpstart an art piece with rapped idea testing’s and then painting over and combining assets too, but the speed of deployment in this field is staggering and only getting faster. It won’t be long before we are at a level that is completely accepted by most people. “Also : this can never ever create new art.” Never say never,… Read more »
People (and especially investors/managers) are very visually driven. It is much easier to tell people it is ‘placeholder art’ when it looks like actual ‘placeholder’ art. With AI generated art you run the risk of having to endlessly tweak the input just to please the twats doing the testing as they don’t understand that it is not meant to be final. Even at the current stage that ‘AI’ art looks ‘good enough’ to fool most non artists anyway. I also am reminded of the experiment where someone took a painting made by a monkey to a museum and fooled people… Read more »
@lloyd – have you actually *tried* the AI art generator? A friend and I had access to the early release of three different AI-art systems (including DALL-E). I wanted to generate a few Blood Bowl players. The results were dreadful. The images you see on their websites are (obviously) the very best of the many, many results. The sites are fun to play with and you can create some interesting “in the style of” artwork that looks kooky and fun. But for realistic, usable game art? There’s still a long way to go!
“have you actually *tried* the AI art generator” Isn’t that what we are doing on the show 🙂 “I wanted to generate a few Blood Bowl players.” This is a very specific task but I wouldn’t be surprised to see an AI doing it in the near future once these AIs are more publicly used and exposed to a lot more requests and data. “The images you see on their websites are (obviously) the very best of the many, many results.” Maybe, but it proves it can be done. Humans can be hit an miss in the creative industries too,… Read more »
Yeah, sorry. What I meant was “used it to create artwork to a specific brief?” I played around with some of the AI generators months ago (in early beta) and even the “better” ones (like Dall-e) struggled to create useable stuff to a brief. For abstract, generic art, they created some really interesting (and often amusing) results. Additive, generic requests work well, especially absurd stuff (a duck floating in a bowl of soup in the style of Quentin Blake). But if you say “I want x but not y” they struggled. The art is also often created with “fuzzy edges”… Read more »
Happy XLBS Show day.
Fantastic work John.
We have seen the enemy and he’s is us.
Yay Wall-E’s brother.
Is their not AI song artists in Japan or I’m getting confused with a book I’ve read.?
You are referring to ‘Vocaloid’ … they even had a concert with a hologram ‘performing’ the songs.
https://youtu.be/jhl5afLEKdo
Yes that could be the one never seen any video reminds me of a Final Fantasy character.
That’s a Ukrainian Boris Johnson it’s done?
Ooh Conan the retired?
Lloyd John Ben That may be good for aircraft/army banner logo’s?
Maybe they could be 🙂
Ooh nice congrats on the gold buttons folk’s.
Lovein the show team.
Happy Sunday.
I’ve been playing with Dall.e mini for the last hour. It’s pretty addictive. Lots of goblins and dragons. The tree man gives interesting and sometimes realistic results.
Sunday B*tches! 00:00 Way to In Synch! 01:00 bad @lloyd, bad! 01:30 “caved in” … like anybody expected anything else *g* 02:30 “Never played bad guys” – Like Spaz Marinez are the good ones… 04:50 It contrasts… with contrasts! 8) 08:45 There is milk in that coffee @lloyd WHY? 11:20 primark? Weird terrain choice. 12:30 “die by the dozens” – so 30k is Space Orks? oO 13:00 Way to much G’Wullu in this XLBS 14:00 @brennon betrays the badgers! 14:45 John has better lighting. 16:15 Terrain is great. Terrain never hurts you 17:20 4ground and 3D printed… so terrain nobody… Read more »
You’ve read the books a marine can run up a corridor full of orks an kill the lot with just chips and grazes on the armour.
Jump to the game an he can step out of a landraider a be killed by a grechin with a penknife.
All propaganda!
Ha Lol you have played the game?
What game exactly?
The Game of Game’s Lol.
Gerrys favourite one!?!
“36:00 copyright lawyers will have a field day with this.”
Yeah they will love it 🙂
Hurray! John is playing Battletech Saturday.
@lloyd yeah, German Naval Landing parties had a white uniform for tropical climates. Didn’t stay white long, but there you go. Cut off from supplies and living in the bush, the uniforms rapidly became less uniform. At some point they’d either be dyed with whatever they could find or swapped out with captured uniforms or civilian clothes. @johnlyons I agree, Alpha Strike is the way to go for videos.While I really love classic, it’s so much easier to integrate infantry, conventional vehicles and aerial support in Alpha Strike. Everybody loves mechs but conventional equipment has a real role in the… Read more »
“@lloyd yeah, German Naval Landing parties had a white uniform for tropical climates. Didn’t stay white long, but there you go. Cut off from supplies and living in the bush, the uniforms rapidly became less uniform. At some point they’d either be dyed with whatever they could find or swapped out with captured uniforms or civilian clothes.”
Good to know. If it was me, my uniform would be dirty before I made it of the ship. I’d probably rub up against something oily on board 🙂
Amazing work on the Sons of Horus, John. Those look incredible!
Great show as always.
For this weeks presentation I find myself in the Luddite camp. The concept of AI utilizing deep learning algorithms to manifest results to near human products based on search terms is worthy of applause to the creative people designing the software. The human active element of functional production using our minds to do the same without input, other than what we’ve seen, is lost. The functional portion of the human mind which performs this task and holds the “random value generator” we call creativity is dulled into nothjngness. This is the same kind of mind dulling that Grammarly promotes with… Read more »
“The Pagan Rus aren’t painting themselves.”
Maybe we will have AI painters soon 🙂
Whenever I smack the “Random” button when I generate a Sims 4 character, I’m using an algorithm and the computer is generating the art, so no big deal. The next step is for the computer to “learn” something from which random character I choose. Microsoft, Apple, and web sites are constantly collecting data on *you* so have plenty of data to sift through for their computers to “learn”. By correlating target demographics and artwork (or anything else), companies can tailor whatever to your tastes, usually for their own nefarious purposes. Myself, I ArtBreeder, for portraits for characters in miniature skirmish… Read more »
artbreeder.com is another great option.
I’d looked at it a couple of years back but I don’t think at that time I could get access to a version to try and then totally forgot about it.
Thanks so much for the reminder @ced1106
Here’s a quick bash at a stat card chucked together in photoshop using almost all AI generated Assets (forest, dwarf & paper texture) in 30min. It’s rough but think of it as rapid prototyping ?
https://www.facebook.com/photo/?fbid=5509004592495979&set=a.266697730060051
Good to know!
I used Artbreeder the old fashioned way — screencap a portrait, print it out, and glue stick it onto an index card. (: The portraits are under 3×3, and the rest of the card I glue a printout of their character stats made on a spreadsheet. Takes up much less room than a character sheet, and has space to put tokens on to track wounds, etc.
https://forum.reapermini.com/index.php?/topic/75960-department-of-acquisitions-and-enablement-the-second/page/757/#comments
Never heard of Dall.e before. It is amazing and terrifying at the same time.
yes it is.
I did watch some space ships being designed by AI just the other week on youtube…I did think wow at the time. Myself Im using a design artist in Germany hes putting together the “look” of my own game, that`s gameboard, cards layout and the art for them and for the box and rules etc.. total bill (not much art, more layout and design) around £5,000 I think it be in the end. But its a good feeling when you work together on getting that right feel… Time will tell when I get closer to my first kickstarter early next… Read more »
Yes at this point it’s hard to replace the Human but AI can alloy you to some rapid prototyping. Have a look at this.
A quick bash at a stat card chucked together in photoshop using almost all AI generated Assets (forest, dwarf & paper texture) in 30min. It’s rough but think of it as rapid prototyping ?
https://www.facebook.com/photo/?fbid=5509004592495979&set=a.266697730060051