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I only read bout it in one of the kickstarters so I didn’t want to qualify it as fact.
The activism by kickstarter has been annoying the heck out of me.
They should just focus on doing the one thing : a platform for companies to ask for funding of projects.(period)
The problems that they are trying to ‘solve’ are the problems that are inherent in capitalism and human nature : we are lazy and greedy.
The ones that draw the most funding are the ones that find the best exploits in whatever system they are using and they inevitably target the lowest common denominator.
It’s why the Hasbro sells a few dozen different versions of Monopoly and not a single unique property.
One thing is an easy sale with instant gratification and the other requires work and effort.
We’ve had decentralized systems *before* blockchain.
Anyone writing code has heard of a thing called ‘Git’ … and even without ‘Git’ the concept of ‘standards’ has been a thing since forever as well.
The problem with ‘standards’ is that the non profit organisations that are supposed to maintain quality also tend to become corrupted by various lobbyists that want to promote whatever nets them the most profit. Part of the problem is that in order for standards to work you need the support of the market leaders or else they are going to ignore (or worse : hijack) your standard and it fails. I’m pretty sure any web developer knows the ‘joy’ of having to account for the odd behaviour that Internet Explorer has …
Kickstarter wants to pretend that they are the only ones who ‘understand’ crowdfunding.
btw :
Indie GoGo has the *option* for projects to take the money even if the ‘goal’ isn’t reached.
//
A lot of kickstarters have goals that are so low that they need to hit stretchgoals in order to be successful. I’ve even seen it mentioned as part of kickstarter strategy … because claiming ‘funded in x minutes’ makes a project appear more successsful than it actually is.
Simple maths can show this :
[average monthly salary] * [people available] * [duration of project in months] = funding goal for projects without physical rewards …
CMON Cyberpunk 2077 :
= timeline : 10 month (shipping starts in 10 months after kickstarter ends according to the info… )
= goal : 100,000$
gives me 10,000$/month
If they pay people 2000$/month (effective pay would be less than 2k due to taxes and other costs) then they can hire 5 people for the duration of the project
My conclusion :
There is no way for any company to sucessfully deliver this kickstarter without cheating.
They need to hit more than a few stretchgoals (probably all of them) to not be self destructive.