Skip to toolbar
One Page Rules: Age of Fantasy battle report

One Page Rules: Age of Fantasy battle report

Supported by (Turn Off)

Turn 2

Tutoring 4
Skill 4
Idea 4
No Comments

As I finished activating first in the last turn I got the first activation in turn 2.

Rift Daemons: The Daemon champion and his unit charge up into the Rock trolls on objective 2. A single Rock troll is killed. However the trolls give as good as they get killing a manta daemon in return.

Goblins: The river trolls move up into shooting range of the Champion on chariot and vomit acid all over it failing to cause damage.

Rift Daemons: The Crab daemon continues his slow progress forward shooting again at the damaged Goblin archer unit, killing another of their number.

Goblins: In a repeat of previous events the beleaguered Goblin archers and their, some might say incompetent, Wizard continue to throw nothing more than harsh language at the utterly unconcerned Crab Daemon.

Rift Daemons: The Pink Warriors launch a volley of fireballs at the River trolls causing a single wound holding their position in the face of the seeming inevitable River troll charge in turn 3.

Goblins: The Rock trolls fall back in the face of the Daemon Champion threat hurling boulders as they go.

Rift Daemons: The Champion on his chariot throws everything he has at the river trolls. A short range magical fireball, magical wounds from a Blaze spell and the transforming chaos energies from his Symbol of Change ability. The River trolls are reduced to a single model and then fail their morale check effectively removing them from the game. The right flank seems secure for now for the Daemons of the Rift.

Goblins: From the safety of cover behind a massive rock arch the second Goblin archer unit with attached Wizard fails to score any damage from shooting and fails to get it’s magic to work.

Goblins: Charging to defend the centre the Troll giant piles into the Manta daemon unit killing the rest of their number. As he is fatigued, the Daemon champion fails to cause any damage to the Troll giant in return. With the Daemon champion’s high nerve he fails to flee when forced to test.

Goblins: The valiant Goblin boss ion giant spider charges the Crab daemon inflicting 2 wounds and taking nothing back in return.

The only change in objectives at the end of turn 2 is that objective 2 reverts to neutral as it is now covered by both the Troll giant and the Daemon champion. The state of play is thus 1 objective to the Goblin player and 2 to the Daemon player.

Leave a Reply

Supported by (Turn Off)