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One Page Rules: Age of Fantasy battle report

One Page Rules: Age of Fantasy battle report

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Turn 1

Tutoring 5
Skill 5
Idea 5
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Rift Daemons: The Pink Warriors move up and capture objective 5 on their right flank.

Goblins: A Goblin archers and Wizard unit move up to capture objective 3. The Wizard attempts to cast a spell but fails.

Rift Daemons: The Crab Daemon moves up slightly and shoots the other Goblin archer unit with his power cannon, killing a single goblin.

Goblins: This weakened unit of archers moves up and returns fire failing to wound the Crab daemon. Once again goblin magic proves unreliable.

Rift Daemons: The Champion on chariot moves up behind the Pink warriors to support them on objective 5.

Goblins: The River trolls run forward in response threatening the Daemons right flank and control of objective 5.

Rift Daemons: The Daemon champion and his flock of Manta daemons move up to take objective 4.

Goblins: The Giant cave beast makes a phenomenal long bomb charge into the Daemon champions unit placing a single would on a Manta daemon. Sadly it is destroyed by the retaliatory fighting.

Goblins: The Rock trolls run up and capture objective 2.

Goblins: The Giant troll moves across toward the centre of the board looking to support the fighting here.

Goblins: The Goblin boss on giant spider moves up on the Daemon players left flank just skirting the rock mesa dominating that side of the table.

With objective 1 remaining neutral, each player takes control of 2 each of the other objectives at the end of turn 1.

The state of play at the end of turn 1The state of play at the end of turn 1

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