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Super Orcs…reminds me of many games of the GW version of LotR : If you want to win, play Uruk-Hai…..
Space Marines should be able to kill many times their number of ‘lesser’ beasties, but are hampered by stat creep. When they were originally created for Rogue Trader , they were essentially the ‘humans’, while the Orks were, well, da Orkzes. No Imperial Guard (non-enhanced humans), no Chaos Marines, no Tyranids, etc.
Being the ‘basic humans’, a Space Marine isn’t really all that much better than an Empire halberdier in terms of stats, and there isn’t much wiggle room downwards fir insertion of actual basic humans (Guard) into the system, unless you want to put them on a par with Goblins or Snotlings. Or give the Snotlings stats in the minus numbers…..
At the other end of the scale – upwards – you have the Space Marines as they probably should be: the Chaos version – better in most every way, never mind the fact that warp spasms or tentacles erupting from your innards must be rather painful and distracting.
With all those extra organs, decades of training and ceramite armor, a Space Marine who doesn’t have at least WS 5 , T 6 and 3 or 4 wounds should be reassigned to cleaning duties.