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Reply To: Can RPGs learn from Wargaming?

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#1717276

limburger
21704xp
Cult of Games Member

The one thing that can matter is the interactive bit of you and your opponent rolling a die, because it *feels* like you’re both doing something.

However I’d say such things are ‘needed’ in wargames, because you get to do something when captain alpha strike unleashes his forces on the first turn …

In rpg’s there is only a ‘need’ to have something to do when the GM has his npc’s respond, but that can be mitigated by him describing the actions in glorious detail instead of just rolling dice and telling you that you’re dead …

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