The (Solo) Adventures of Solomon Kane
Witchfinder General: the Set Up
This is how I lay out the table for play. From right to left. The figures that will be used in the scenario, the different card decks, the game book, the Virtue game board, various counters, the various dice and the stat board.
The stat board shows the initial levels of three stats for Solomon Kane; these are Strength for use in fights; Clarity used for searching/exploring; and Compassion used when talking to others. These can add positives or negatives to the test depending on the level on the track. If at any time a stat level falls to 0, you lose. the final track is for Danger, this represents how the Darkness is closing in around Kane. If the level rises to10+ you lose. These stat levels can be effected by game play, and also by the drawing of positive or negative card results.
One other thing for people unfamiliar with the game, the green dice are “Luck” and can be used to discard a poor score, the white dice are “Mercy” and can be used to replay a normal die, and the stack of cards are “Blessing” which are generally very good things to have. When you possess any of these items they any on the “Cloud” and can be used during a Virtue turn.
The Virtue card has three permeant Activities on the card itself, and two additional Activity cards which are placed left and right. If these are used as Actions, they are removed and replaced by another Action card from your hand (two cards are help in hand during the game). A Virtue only had 8 cards to play with, two on the board, two in hand and four in a deck. When an Action card is removed, you replace it from your hand and draw cards from the deck to get back up to two. The discard deck is reshuffled if you run out.
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