Steamforged Announce Dark Souls: The Roleplaying Game
December 23, 2021 by brennon
Steamforged Games has announced a new game in their Dark Souls collection. Dark Souls: The Roleplaying Game is going to be popping up on tabletops soon!
Dark Souls: The Roleplaying Game // Steamforged Games
The teaser trailer (see below) doesn't reveal much but it does show a set of polyhedral dice. So, this could either end up being their own bespoke system or one that latches onto the mechanics of 5th Edition Dungeons & Dragons.
Dark Souls: The Roleplaying Game // Teaser Trailer
It will be interesting to see which way this game goes. Is it going to draw on the fight-die-repeat gameplay of the video games? It would certainly be interesting to play a role-playing game where death is expected and you have to deal with being brought back to life constantly. You can sign up to their Newsletter to be told when new stuff is on the way for this game.
Are you tempted to see what they do with this project?
"It would certainly be interesting to play a role-playing game where death is expected and you have to deal with being brought back to life constantly..."
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Personally I’d rather see more support for Dark Souls the board game than another spin off. There are plenty of locations and bosses still to be explored and a rules update wouldn’t hurt.
Yeah, people have been crying out for revised rules since the game first launched.
This is potentially really good news or meh. Dark Souls is something a little dear to me and seeing a big fat roleplay book with a ton of background would be awesome but it could easily go wrong in so many ways.
Let’s hope they concentrate of playing to the flavour and themes of the world rather than just make it difficult.
Also the music is great, I recognise the piece in the trailer video above but cannot place it. It sounds like a boss transition to stage two but I cannot recall which boss. Definitely from DS3 though.
Pretty sure it’s just the music that plays before you load the game. It’s a great piece though, some great music in the trilogy, particularly DSIII.
I’m still wondering if there’s something cool about the background itself or if the cool thing is the way you piece it together from scaps of information with the help of the internet.
That’s a good point. The video game doesn’t let the story or the world building get in the way if you don’t want it to.
I found it to be the opposite. The world building was so unnaturally obfuscated that it got in the way for me.
As much as I sometimes get annoyed at having to learn new game systems just to play in a particular world, I really hope they don’t just slap a Dark Souls skin on D&D and call it a day. Especially since Dark Souls combat is about dodging, blocking with a shield, and/or parrying your opponents attacks and not relying on armor to keep from getting hit. All armor does in Dark Souls is reduce the damage of attacks that actually do hit you. There have been people that beat Dark Souls wearing no armor AND do it without ever getting… Read more »
and at the same time a RPG should not be a combat-simulator as you don’t want to specifiy specific attacks and counters during basic combat either.
The actual videogame is there for that kind of nitty gritty detail.
Finding a system that can make dodging can be as effective as blocking/parrying depending on skill and gear should be key to that.
Not sure if Steamforged have the experience to create a custom setting that works …
The bigger issue may be the theme/setting itself, because it’s not like there is any actual story that gets told.
Dark Souls has a story, quite a few of them in fact. It’s just easy to miss them if you don’t look for them.
And some people do want to see more detailed combat, even in a RPG. It doesn’t have to be super detailed but there is certainly room to make it more than just rolling over a certain number to hit someone.
that’s my second major issue with Dark souls as a game.
It pretends there is a story by hiding bits of text in descriptions that no sane person is going to read if he has to dodge the enemy after enemy.
Agreed. I prefer wearing less armour for faster rolling and movement in DS, especially when fighting certain bosses as I prefer to learn their moves rather than just tank.
Will it be like in the video game where I can pick up any random item and immediately know its nuanced history without having any context for said nuanced history?
I feel like a proper Dark Souls RPG would result in most of the party looking at one another and saying “What’s my motivation here?”