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Project Barnum.

Project Barnum.

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Original scenario

Tutoring 1
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Idea 2
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So here is the original incarnation of the rules. I took a lot of inspiration from the Badlands adventure scenarios for 1.09 as they were a lot of fun and a little more narrative driven. I took the simple AI from the catch that K9 peril in that pack and amended it to feel more monstrous. I also needed the monster to feel suitably indomitable and that it was on a rampage so I designed an attack resolution table to be varied and brutal. I looked at some of the monsters in other factions as the K9 already had it’s own stats so I needed to come up with a full set of stats for the beast for any situations that arose, As you can see from the report it was a ton of fun however there were some questions and rules that needed clarifying on the fly. I am hoping that my new draft fixes some of those issues and I bring it in line with the new version of the rules. I will also try and make the new version more generic so people can use there own monstrous creations for the scenario.

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tjafk
Cult of Games Member
1470xp

Really cool project!

I almost think rather than generic per se, it might be cool to due a whole series of cards inspired by various monstrous creations, so you’ve got a T-rex, what about a Triceratops, or Yeti, or absurdly huge snake, etc? That way folks can just grab a monster thats close to whatever miniature they have, or pursue through your monstrous menagerie, and extrapolate their own based on they way other monsters are written.

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