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Quarantine 37 – Stargrave

Quarantine 37 – Stargrave

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Project Blog by dugthefug1644 Cult of Games Member

Recommendations: 790

About the Project

Got the Stargrave expansion Quarantine 37 at Salute Nov 2021. The solo scenarios look great so I am going to take both of my Captains and crews (created in two other projects) and take them through them. Hopefully giving both of them some experience and then introduce the forces to a friend. After playing a bit it should make explaining the rules easier. I am trying to get some of the two player scenarios played from the main rules and the expansion but that's all OK if I can get the interest at my club to find an opponent. First I need to finish my crews and then cobble together terrain and build and paint some bad guys to play out the scenarios.

This Project is Active

Kitbashed twice.

Tutoring 5
Skill 5
Idea 5
2 Comments
Kitbashed twice. Got some new sprues and ideas to make a Commando for my main crew. So I converted this Gates of Antares body to make an extra pirate. I removed the grenade hand and added a skeleton hand and painted it silver to be a robotic prosthetic.Kitbashed twice. Got some new sprues and ideas to make a Commando for my main crew. So I converted this Gates of Antares body to make an extra pirate. I removed the grenade hand and added a skeleton hand and painted it silver to be a robotic prosthetic.
I managed to get a new sprue or two with Solubrian I managed to get a new sprue or two with Solubrian "duck" heads on. This hopefully makes for a more cohesive looking force. Having to use a Grognard head just because I ran out of my preferred heads, and the Commando being a specialist, rankled with me when I did it.

The Aftermath... United at last

Tutoring 5
Skill 5
Idea 5
No Comments
The experience totted upThe experience totted up

The half-crews have found eachother. The brothers embrace and count their lucky stars. Mallardy the Chiseller rolled off high on the between game health table and I presume Captain Maughan Vars used his healing abilities to perk him back up.

They got 190 experience out of a potential 200 and only got one loot. The loot turned out to be an advanced handweapon giving a +1 Fight. So I awarded this to my commando Arnaldo, in way of reward for his pivotal head splitting crit just as the teams health had dropped to their most dire levels.

I think that a way of leveling up a team will not be to toy with bringing the standard level of stats up slowly, but to spike stats on certain characters already strong in one area. With the fairly spiky brutal swing of results I feel that one character going from a +1 to a +2 in the reality of game play won’t often translate to a success, but if you add someone with a Fight of +3 to a +4 I feel that they will make better use of that improvement as long as you play to that strength.

Mihaan Vars is now a level 1 First Mate with an improved activation number for his Remote fire ability and only needing 10 more XP to get to level 2 next time out.

Next the team get to unite but now face an alien threat. And need to board a train to escape. So now I need to try to cobble together the terrain for that, but at least I have the aliens ready to take the field when it comes to it.

"Lockdown" solo battle report. The nail biting finish...

Tutoring 6
Skill 6
Idea 6
No Comments
The dice seemed to keep conjuring more Bloaters and Soldiers from the far right corner in the main, but Jemimah refused to panic, getting and epic double kill. She levelled he pistol, winged a bloater who duely exploded and the shrapnel hit his neighbouring bloater and he too exploded. But as the red mist fell and soldier shots rang out Jemimah had been reduced to two health herself.The dice seemed to keep conjuring more Bloaters and Soldiers from the far right corner in the main, but Jemimah refused to panic, getting and epic double kill. She levelled he pistol, winged a bloater who duely exploded and the shrapnel hit his neighbouring bloater and he too exploded. But as the red mist fell and soldier shots rang out Jemimah had been reduced to two health herself.
C3FO picked up the loot token (and in my mind) grabbed the collar of the all but lifeless body of the Chiseller and dragged them both towards the exit as as his gyros whined and grated. C3FO picked up the loot token (and in my mind) grabbed the collar of the all but lifeless body of the Chiseller and dragged them both towards the exit as as his gyros whined and grated.
After two turns of no shield it jolted back into life across the team's path to the exit again and by the end of a grueling round of play the whole team was reduced to two health.After two turns of no shield it jolted back into life across the team's path to the exit again and by the end of a grueling round of play the whole team was reduced to two health.
But when you're led by a veteran who has survived a lost war with his brother and has survived against all odds on dozens of missions before the team don't panic. The Commando Arnaldo slams his axe between a soldier zombies eyes with a glorious crit as if to cement that the fight isn't lost until it's lost.But when you're led by a veteran who has survived a lost war with his brother and has survived against all odds on dozens of missions before the team don't panic. The Commando Arnaldo slams his axe between a soldier zombies eyes with a glorious crit as if to cement that the fight isn't lost until it's lost.
The shield disappeared for just long enough for the team to fight their way up to an ominous looking scanner with spooky lighting and within a sprint of the exit...The shield disappeared for just long enough for the team to fight their way up to an ominous looking scanner with spooky lighting and within a sprint of the exit...
And then, as if the station somehow took pity on them, the shield sprung back up and kept the hoard from reaching them as they killed one last zombie and all sprinted out of the lab.And then, as if the station somehow took pity on them, the shield sprung back up and kept the hoard from reaching them as they killed one last zombie and all sprinted out of the lab.
I could almost hear them panting for breath as the door slammed behind them.I could almost hear them panting for breath as the door slammed behind them.

"Lockdown" solo battle report.

Tutoring 6
Skill 5
Idea 5
No Comments
Turn one saw points 1 and 6 leap into life and a shield appear.Turn one saw points 1 and 6 leap into life and a shield appear.
After some movement my First Mate tried to activate a power, but after falling short with roll he chose to spend two points of Health to get it to pass.... And the robot fluffed the roll.After some movement my First Mate tried to activate a power, but after falling short with roll he chose to spend two points of Health to get it to pass.... And the robot fluffed the roll.
After each turn 1 bloater and 1 Plague soldier entered play from random board edges. But the shield dropped because the two points activated were next to eachother... After another slow progression a bloater exploded and the team took some damage.After each turn 1 bloater and 1 Plague soldier entered play from random board edges. But the shield dropped because the two points activated were next to eachother... After another slow progression a bloater exploded and the team took some damage.
Several fluffed shots later and the frustration mounted, but thankfully the Commando can throw a grenade when he needs to a destroyed a bloater. The shield failed to generate again, but nothing is stemming the flow of zombies each turn.Several fluffed shots later and the frustration mounted, but thankfully the Commando can throw a grenade when he needs to a destroyed a bloater. The shield failed to generate again, but nothing is stemming the flow of zombies each turn.
Zombies popping up behind us is slowing us down and we're taking hits, the powers just being slightly harder to activate than the Captain is really telling. The beams stayed down yet again. But they spark into life in the next turn, briefly cutting Mallardy off from the rest of the party Zombies popping up behind us is slowing us down and we're taking hits, the powers just being slightly harder to activate than the Captain is really telling. The beams stayed down yet again. But they spark into life in the next turn, briefly cutting Mallardy off from the rest of the party
I kept trying to hurry my team forward, knowing that the zombies keep coming, but find ourselves being countered and having to bring my team back together to gang up on an persistent Bloaters.I kept trying to hurry my team forward, knowing that the zombies keep coming, but find ourselves being countered and having to bring my team back together to gang up on an persistent Bloaters.
The barrier drops, the physical loot wasn't unlocked at the first attempt, but the damage we're taking has dictated that we won't be heading for the data loot in the other corner. We need to get to the exit ASAP The barrier drops, the physical loot wasn't unlocked at the first attempt, but the damage we're taking has dictated that we won't be heading for the data loot in the other corner. We need to get to the exit ASAP
Just when we were going to make some progress the barrier penned us in our half of the table, the physical loot was finally opened, but a zombie soldier popped up and reduced the his health to just 2...Just when we were going to make some progress the barrier penned us in our half of the table, the physical loot was finally opened, but a zombie soldier popped up and reduced the his health to just 2...
And even when I brought C3FO down to project him from a second shot... Another zombie soldier from the other side of the map got off a lucky shot and dropped his health to zero... The robot splats the soldier zombie that first shot Mallardy with a crit headshot as if in retaliation.And even when I brought C3FO down to project him from a second shot... Another zombie soldier from the other side of the map got off a lucky shot and dropped his health to zero... The robot splats the soldier zombie that first shot Mallardy with a crit headshot as if in retaliation.
With the Captain down to single digits health and plenty of zombie soldiers in play he activated his energy shield. With the Captain down to single digits health and plenty of zombie soldiers in play he activated his energy shield.
The shield shifted to give the team more movement towards the door and, as if fate foretold it, Mihaan Vars took 4 points of damage that thankfully 3 were saved by the energy shield.The shield shifted to give the team more movement towards the door and, as if fate foretold it, Mihaan Vars took 4 points of damage that thankfully 3 were saved by the energy shield.

The lab. "Lockdown" solo battle report.

Tutoring 4
Skill 4
Idea 5
No Comments
The mission required 6 points around the map to bisect the lab with a energy shield.The mission required 6 points around the map to bisect the lab with a energy shield.
Two plague zombies in the middle. The lab coats flapping.Two plague zombies in the middle. The lab coats flapping.
Two Bloaters at the door and one at each loot token. I hadn't realised just how many bloaters would be needed so I quickly added some Trollslayer Orange to this masked style of Poxwalker to support the three I had intended.Two Bloaters at the door and one at each loot token. I hadn't realised just how many bloaters would be needed so I quickly added some Trollslayer Orange to this masked style of Poxwalker to support the three I had intended.
The team of Mihaan Vars, C3FO (Codebreaker Robot), Arnaldo (Commando), Mallardy (Chiseller) and Jemimah (Runner) The team of Mihaan Vars, C3FO (Codebreaker Robot), Arnaldo (Commando), Mallardy (Chiseller) and Jemimah (Runner)

Biohazard lab is ready.

Tutoring 6
Skill 6
Idea 6
No Comments
Some kind of grommet I found, glued to an unidentified component and sprayed silver. I think it is something to do with managing the power and waves for my Sci-Fi medical scanner.Some kind of grommet I found, glued to an unidentified component and sprayed silver. I think it is something to do with managing the power and waves for my Sci-Fi medical scanner.
This fell out of a van that took my old washing machine away. I glued it to a Kipling cake container base and stuck some pinprick test needle caps together in a row to become like a coil.This fell out of a van that took my old washing machine away. I glued it to a Kipling cake container base and stuck some pinprick test needle caps together in a row to become like a coil.
Added another Pringles pot to the collection but with a drawing pin stopcock.Added another Pringles pot to the collection but with a drawing pin stopcock.
Another gross experiment. The top of the unit is a drinks cap with 8 diabetes fingerprick test needles stick into it. I used a pin vice because the needle wasn't sharp enough to go through alone. All superglued on top and from underneath to try and keep them safely in place. Sprayed in cheap silver paint and one with blue Contrast added to denote the front for some reason.Another gross experiment. The top of the unit is a drinks cap with 8 diabetes fingerprick test needles stick into it. I used a pin vice because the needle wasn't sharp enough to go through alone. All superglued on top and from underneath to try and keep them safely in place. Sprayed in cheap silver paint and one with blue Contrast added to denote the front for some reason.
The left shoulder is a Plaguebearer face.The left shoulder is a Plaguebearer face.
The posters are from a Zombicide pdf printout and with yellow wash added.The posters are from a Zombicide pdf printout and with yellow wash added.
The main body is a Mantic Games Ghoul with a Genestealer Cults head. The collar on the Genestealer makes for a good neck shackle and the clothes painted in Trollslayer Orange makes it stand out and look less fantasy.The main body is a Mantic Games Ghoul with a Genestealer Cults head. The collar on the Genestealer makes for a good neck shackle and the clothes painted in Trollslayer Orange makes it stand out and look less fantasy.
These are just bottle caps spray painted silver.These are just bottle caps spray painted silver.
Biohazard lab is ready.

More Terrain scrapping.

Tutoring 6
Skill 7
Idea 7
No Comments
Sci-Fi medical scanner with tealight spooky lighting. Made from a bike lock holder, the plastic bit you secure to your bike frame.Sci-Fi medical scanner with tealight spooky lighting. Made from a bike lock holder, the plastic bit you secure to your bike frame.
Scans are just Google images printed and pasted up with PVAScans are just Google images printed and pasted up with PVA
More Terrain scrapping.
More Terrain scrapping.
Lloyd shot.Lloyd shot.

Preparing for the lab - Terrain scrapping

Tutoring 9
Skill 11
Idea 10
3 Comments
"I don't know what sick experiments they were conducting here, but we had better keep moving unless we want to end up like him"

Been hunting through my terrain ideas box and scrapped together some bits. This experiment chamber is a Cocktail sticks holder with a citadel paint lid glued to one end as an airlock. (There’s an irony there somewhere). The mini of the unfortunate test subject reduced to goo and blood is a Mantic Zombie torso from a bits box.

I also have an idea for an MRI type scanner from an old bike lock holder and a Sci-Fi walk through scanner of some kind. The lab is nearly ready.

Preparing for the lab - Terrain scrapping

Preparing for the lab - Terrain

Tutoring 7
Skill 8
Idea 8
No Comments

I wanted to change a few things on the board to give it the trashed lab scene shared in the book. There are some StarSaga terrain tables in my collection. Some look like canteen tables and some look like lab tables, but none of them are painted well so you’ll only get to see them in passing when I do my battle report. I am happier with my Volvic water caps Sci-Fi storage efforts and the doors. The armoury racks and the lab furniture aren’t great, but just want to get through them. “What were they messing with in this lab that required guns?” Sadly I think they are going to find out the hard way.

Preparing for the lab - Terrain
Preparing for the lab - Terrain

Preparing for the lab

Tutoring 6
Skill 10
Idea 10
No Comments
Bloaters... Two chunky poxwalkers and one kitbashedBloaters... Two chunky poxwalkers and one kitbashed
Preparing for the lab
Preparing for the lab

The book says that decomposition gases as a by-product of the plague often just float away into filtration and out into space, but when they are trapped in clothing or armour than can build up and become explosive. I picked the poxwalkers because they are bloated. I painted up one ages ago and another today, but I think they are the only two I have. So as a nod back to the original story I made a bloater with a Crewman body a Plaguebearer arm, a Bolt Action arm and added green stuff for bloating. Maybe I should have gone bigger and bolder with the bloating, but I don’t mind the end result.

The next mission sounds like it wants a few bloaters, but I hope three will be good enough once I start exploding a few during the scenario.

Experience and loot

Tutoring 6
Skill 9
Idea 9
1 Comment
One data, one physical lootOne data, one physical loot

As this is a mini campaign and half a crew the experience was capped at 200.

Wasn’t too tough getting there, but forgetting to roll on the encounter table every end of full turn was a mistake that probably taints the result.

Lifts opened – 20xp each = 40xp

Game completed = 30xp

Crew members surviving – 5x 15xp = 75xp

Loot tokens collected – 20xp each = 40xp

Creature kills – 5xp each, max of 20xp = 20xp

I could also have added 5 or 6 successful Powers being used worth 10xp each but that would take me over the 200.

The loot was rolled for and the Data was valuable info and netted me 100 credits.

The physical loot was an advanced weapon. So I rolled on the weapons chart and got a new pistol with an improved range of 14″ and a +1 Damage. I think that will go to my Captain, but not sure.

The experience helps the Captain level up and got spent on one stat improvement and one power activation roll improvement. I change my Heal power activation TN to +11 and a +1 to my shoot skill (up to 4)

The next mission is in a lab. I will need more exploding zombie bloaters and more terrain as Captain Vars’ brother and First Mate tries to escape the reanimated corpses in a biohazard lab with the other half of the crew.

Get to the lift! Battle Report. Continued...

Tutoring 7
Skill 9
Idea 9
No Comments
The hacker was knocked down and wounded...The hacker was knocked down and wounded...
After the Mivian takes out the soldier zombie that wounded the hacker and Jean Luc made a b-line for the finally unguarded door that turn came to an end. Captain Vars finally opens the crate at the start of the next turn...After the Mivian takes out the soldier zombie that wounded the hacker and Jean Luc made a b-line for the finally unguarded door that turn came to an end. Captain Vars finally opens the crate at the start of the next turn...
But as a result more plague zombies appear and Vars is now hampered by the loot and is relying on his Command power to get things done.But as a result more plague zombies appear and Vars is now hampered by the loot and is relying on his Command power to get things done.
As the nearest zombie tries to cross their path to the door he was stunned with a shot from Mivian (losing over 7 health), much to the relief of Jean Luc who may have had to fight him next time around.As the nearest zombie tries to cross their path to the door he was stunned with a shot from Mivian (losing over 7 health), much to the relief of Jean Luc who may have had to fight him next time around.
I think it was about now that I realized I had missed some Encounter Table rolls at the end of turns and began to do this propertyI think it was about now that I realized I had missed some Encounter Table rolls at the end of turns and began to do this property
Over the next couple of turns Captain Vars finally rounded the corner of the container and headed for the lift. The hacker regained her feet and escaped to the lift. The zombie got back to his feet and charged into my pathfinder. You have to pass a Will Test check to fight a zombie in melee and thankfully he passed it, fended him off and got as far from him as possible.Over the next couple of turns Captain Vars finally rounded the corner of the container and headed for the lift. The hacker regained her feet and escaped to the lift. The zombie got back to his feet and charged into my pathfinder. You have to pass a Will Test check to fight a zombie in melee and thankfully he passed it, fended him off and got as far from him as possible.
Jean Luc got the lift open...Jean Luc got the lift open...
More zombies popped up from all sides...More zombies popped up from all sides...
The Sniper and Pathfinder racked up more kills as they retreated to the lift, where the hacker cursed them for not hurrying up as she suffered from her wounds.The Sniper and Pathfinder racked up more kills as they retreated to the lift, where the hacker cursed them for not hurrying up as she suffered from her wounds.
The Captain led by example... By slamming in the lift door closed and getting out of Dodge...The Captain led by example... By slamming in the lift door closed and getting out of Dodge...
Eventually Mivian and R2CU got the message and they got into the lift... And that was the end of the game.Eventually Mivian and R2CU got the message and they got into the lift... And that was the end of the game.

Get to the lift! Battle Report. Continued.

Tutoring 7
Skill 8
Idea 8
No Comments
Thankfully the soldier zombies failed to get good shots off and beyond a touch of movement and some failed shots of my own the turn ended and turn 3 began. The Captain managed to get off another Power to make a soldier zombie easier to shoot..Thankfully the soldier zombies failed to get good shots off and beyond a touch of movement and some failed shots of my own the turn ended and turn 3 began. The Captain managed to get off another Power to make a soldier zombie easier to shoot..
The shots began to land and the targeted zombie lost some health, but the two zombies originally looking after after the loot token began to get close.The shots began to land and the targeted zombie lost some health, but the two zombies originally looking after after the loot token began to get close.
My hacker managed to pick up the data loot and this triggered a roll on the encounter table and in came two more zombie in the far corner. Jean Luc had a failed attempt at a fight with a plague zombie and was locked in combat with it. But thankfully when the zombie fought him he was more successful and was able to get out of his clutches.My hacker managed to pick up the data loot and this triggered a roll on the encounter table and in came two more zombie in the far corner. Jean Luc had a failed attempt at a fight with a plague zombie and was locked in combat with it. But thankfully when the zombie fought him he was more successful and was able to get out of his clutches.
I only realised quite late in the game that each turn should have triggered a roll on the encounter table, not just when opening doors and picking up loot, so perhaps this was completed on easy mode as a run through.I only realised quite late in the game that each turn should have triggered a roll on the encounter table, not just when opening doors and picking up loot, so perhaps this was completed on easy mode as a run through.
At the start of the next Captain phase I chose to buff my sniper with a power. He promptly shot a zombie in the face.At the start of the next Captain phase I chose to buff my sniper with a power. He promptly shot a zombie in the face.
Then Maughan and Jean Luc ganged up on zombie and stoved it's head in.Then Maughan and Jean Luc ganged up on zombie and stoved it's head in.
The hacker started to progress towards the lift over a gantry, Jean Luc left began to move across to support her, the Captain and Mivian progressed towards some boxes and the zombies fluffed more shots and moved out of the far corner towards the Captain.The hacker started to progress towards the lift over a gantry, Jean Luc left began to move across to support her, the Captain and Mivian progressed towards some boxes and the zombies fluffed more shots and moved out of the far corner towards the Captain.
As the Captain is the only one carrying a pick in the team I decided I would take him to get the physical loot token and hope that I could use my Command power to keep activating my team beyond the 3As the Captain is the only one carrying a pick in the team I decided I would take him to get the physical loot token and hope that I could use my Command power to keep activating my team beyond the 3" group activation I was losing by splitting my team up.
Then we had a miraculous turn. A soldier zombie was finally killed on our left allowing the hacker to head to check the door, The Captain got to the loot, but needed more time to get it open.Then we had a miraculous turn. A soldier zombie was finally killed on our left allowing the hacker to head to check the door, The Captain got to the loot, but needed more time to get it open.
The Command power worked and shots rang out as more plague zombies fell.The Command power worked and shots rang out as more plague zombies fell.
The hacker found that the door control was bust, but hacked in and got it open... Then two zombie soldiers popped up.The hacker found that the door control was bust, but hacked in and got it open... Then two zombie soldiers popped up.
The new threat of gun wielding zombies was very real so the Captain shouted out more orders as he wrestled with the loot. The sniper took out the last of the original zombies with a sweet crit headshot and the path to the last lift was finally open.The new threat of gun wielding zombies was very real so the Captain shouted out more orders as he wrestled with the loot. The sniper took out the last of the original zombies with a sweet crit headshot and the path to the last lift was finally open.

Get to the lift! Battle Report.

Tutoring 5
Skill 6
Idea 6
No Comments
You only start with half your crew in this encounter. I took Captain Maughan Vars, Sniper R2CU, Pathfinder Mivian Virror, Recruit Jean Luc LaForge and a nameless Hacker.You only start with half your crew in this encounter. I took Captain Maughan Vars, Sniper R2CU, Pathfinder Mivian Virror, Recruit Jean Luc LaForge and a nameless Hacker.
Get to the lift! Battle Report.
The opening scene. Lifts on the far side of the area and hostiles in the way.The opening scene. Lifts on the far side of the area and hostiles in the way.
I have my dice, power cards, wound markers and stat cards ready.I have my dice, power cards, wound markers and stat cards ready.
Zombies in the middle, a zombie on each of two loot tokens and a soldier zombie at each lift door.Zombies in the middle, a zombie on each of two loot tokens and a soldier zombie at each lift door.
Got started with some early shots off with little effect and moving some of the team left to head for the data loot token.Got started with some early shots off with little effect and moving some of the team left to head for the data loot token.
Then the Zombies got their turn and injured my Hacker and put the pressure on.Then the Zombies got their turn and injured my Hacker and put the pressure on.
Then my Pathfinder got to throw down a grenade... And whiffed the throw and thankfully in bounced beyond the Zombies rather than back towards the captain.Then my Pathfinder got to throw down a grenade... And whiffed the throw and thankfully in bounced beyond the Zombies rather than back towards the captain.

At the start of turn two I realized I had placed my Captain in danger of getting mobbed and was only close enough to group activate one of my crew.

The pathfinder was close enough to be activated and tried another grenade. This time it landed and went off and killed one outright and second was undamaged.The pathfinder was close enough to be activated and tried another grenade. This time it landed and went off and killed one outright and second was undamaged.
Then my Captain successfully used a Command power and got the Sniper R2CU to activate. This only winged the closest zombie so a fight was inevitable.Then my Captain successfully used a Command power and got the Sniper R2CU to activate. This only winged the closest zombie so a fight was inevitable.
Luckily for the crew (and slightly some preparation on my part being able to get ganging up bonuses) the combat saw the zombie roll badly and the Captain smashed it's brains in.Luckily for the crew (and slightly some preparation on my part being able to get ganging up bonuses) the combat saw the zombie roll badly and the Captain smashed it's brains in.

Difficult terrain

Tutoring 9
Skill 9
Idea 9
No Comments
Difficult terrain
Difficult terrain

Wanted to make difficult terrain as variety for my games. The gross spill and the threat of that tentacle seems difficult enough to me.

Sprue for the tentacle, my standard flooring with strips of packing strapping, some flock hit with PVA and paint and a cap from something to act as the pipe. Nurgle’s Rot as slime and some Deathguard Green and Athonian Camoshade washes to give the slime effect I wanted. I also sprayed a touch of dunkelgelb yellow spray just off the far edge and added some drops of a deep green contrast paint here and there to keep it being just a uniform green puddle.

Terrain from my pain

Tutoring 6
Skill 9
Idea 9
1 Comment
Terrain from my pain
Terrain from my pain

I suffer with diabetes. The devil tempted me with cakes and the god’s abandoned me to my sinful fate. Nurgle loves me though, he hit me with psoriasis for good measure. Lol.

But… The insulin caps are a great Sci-Fi shape.

This terrain was bought to you through the medium of diabetes insulin needle caps and something left over from an IKEA box (plastic leg, coaster, stopper of some kind?) making a fun piece of Sci-Fi terrain. Perhaps a generator, perhaps a substation, perhaps an art installation. I will let my opponent decide when I finally get playing.

Royal Guard - Encounters Table

Tutoring 8
Skill 8
Idea 8
No Comments
The Royal Purple helped give some definition on the armoured shell areasThe Royal Purple helped give some definition on the armoured shell areas
The Shyish Purple is really dark over anything other than white, but suited this scheme just fine.The Shyish Purple is really dark over anything other than white, but suited this scheme just fine.
The Wraithbone drybrush really helped give the shell a cool look. The face and a few armour highlights are a Bugman's Glow and Royal Purple mix.The Wraithbone drybrush really helped give the shell a cool look. The face and a few armour highlights are a Bugman's Glow and Royal Purple mix.

Encounters Table - Aliens

Tutoring 6
Skill 5
Idea 6
No Comments
Drone bugsDrone bugs
Acid SpittersAcid Spitters
WorkersWorkers
Warriors (not Tyranids)Warriors (not Tyranids)
Lloyd shotLloyd shot

There’s “Tabletop Ready” and there’s “Encounter Table-top Ready”.

I am happy with these even though they are not my best work. Not sure whether some will even see the table because beyond the odd scenario there’s no guarantee they will all be needed.

The warriors don’t look out of place with the rest of the “Nameless”? minis from StarSaga. They got a red Halfords spray over a bone white spray I had already used to prime them. I had a Lost Patrol scheme in mind, but I really don’t know how likely I am to complete that or play that. Far less likely than playing Stargrave. They then got the Dark Contrast Shyish Purple over everything but the head, but I brushed it thinnest over the arms. Then the army got a Fleshtearer Red Contrast over the arms and a Vallejo Royal Purple drybrush over the bone looking torso and back. The face is mostly Bugman’s Glow and Reikland Fleshshade wash, with dots of a Bugman’s Glow dappled across the back of the head afterwards. The claws are a Zandri Dust base with a Wraithbone highlight.

The acid spitters are fun. The “spit” is just the swarf from drilling into bits of sprue with my pin vice during some terrain building. Then coated with PVA and Nurgle’s Rot to give the slime acid effect.

 

The QueenThe Queen
Looks a bit more like a king, but I am not one to judgeLooks a bit more like a king, but I am not one to judge
Bit more Bugman's Glow on the tentacles, but otherwise the same paint scheme as others.Bit more Bugman's Glow on the tentacles, but otherwise the same paint scheme as others.

The other half - Aliens WiP

Tutoring 7
Skill 7
Idea 6
No Comments
Queen bugQueen bug
Worker bugsWorker bugs
Royal GuardRoyal Guard
Drone bugs (top) and Acid spitter bugs (bottom)Drone bugs (top) and Acid spitter bugs (bottom)

The space zombies are the protagonists in only half of the game. There are alien bugs on the space station too.

There are 5 classes of bug and I was really struggling with what might fit the bill. Then I remembered there was a StarSaga bag that came as a Kickstarter extra through the post as I guess a wave 2 or late wave 1 addition I was entitled to as part of my pledge level.

The bags I got had some shooting aliens that weren’t going to fit the narrative, but these minis gave me enough variety to cover 4 of the 5 classes and the last “warrior” class will be represented with some Tyranids.

Not sure whether 3 of each will cover everything in game, but I am reluctant to spend too much more on this part of the project. I may just have to make encounters harder or easier by dragging in better or worse alien bugs depending on the shortfall in any given scenario.

The paint scheme is Black Primer with a Halfords Red Primer zenith. Then hit with a Wraithbone drybrush over everything. Then a Bugman’s Glow drybrush over the fleshier parts and a dark Purple Contrast Paint over the more armoured areas. Then a dry brush of Vallejo Royal Purple over all the armour.

I still need to pick out some details, maybe come up with something a bit bolder as an extra colour somewhere on some of the variants. Need to get this scheme down on some Tyranids to see how they look. Need to make the spitter aliens a bit gross. Need to base them all, but for an evenings work I think this is going great guns.

Terrain Trekking 2, This time it's personal.

Tutoring 7
Skill 7
Idea 7
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Pringle tub and old apnea mask pipe.Pringle tub and old apnea mask pipe.

Pringle tub and apnea mask pipe industrial piece.
Cocktail stick containers becoming Sci-Fi silos or containers of some kind.
A sprue made lift platform.
StarSaga terrain pieces.
MDF TTCombat crates.

Sci-fi gantry.  Scratch built from cocktail sticks, chain and packing strapping flooring.

This game will have enough terrain to make it look good and get played if it kills me.

There was a lot a silver spray paint and some model mates spray making these looks. Some Nulin Oil here and there and some dry brushing of Vallejo Silver but nothing particularly clever.

Terrain Trekking 2, This time it's personal.
Ground floor. Walk on and press the controls.Ground floor. Walk on and press the controls.
See the platform rise and twist to get you to a higher level.See the platform rise and twist to get you to a higher level.
Terrain Trekking 2, This time it's personal.
Terrain Trekking 2, This time it's personal.
Terrain Trekking 2, This time it's personal.
Sci-fi gantry. Just made with cocktail sticks, chain and packing strapping as mesh grating stuck down over sprue.Sci-fi gantry. Just made with cocktail sticks, chain and packing strapping as mesh grating stuck down over sprue.