Cult Of Games XLBS: Another One Bites the DUST! Why Doesn’t Weird World War Appeal To The Masses?
October 3, 2021 by avernos
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Finally! It’s the XLBS. Saga is the greatest and most versatile games system on the market. If there was a weird world war version of it, it would be amazing but only because it was Saga based. Great topic. I think the genre needs to be split into Alternative History and Weird World War. In Alternative history Germany delcares war on Poland, and the UK and France order them to leave. The USSR also invades Poland and the Allies declare War on both of them. Hitler defeats the French. The German Navy lures the British navy into the North Sea… Read more »
With mechs, it is somewhat difficult to proper justify there use over “normal” vehicles in the general sense, but there would be places that mechs would make more sense to use.
If we take the K47 American pondskater as an example, on most open battle fields a tank to armoured car would be better, but on a boggy or possibly mountainous area the pondskater would have the advantage of manoeuvre.
Happy Late Sunday!?!
John refers to a WW1/War of the worlds scenario. Thay tried that with “All quiet on the Martian front” a few years ago. Where’s that gone? Seems AbbyNormal games have purchased the IP or something but models etc seem a bit scarce.
https://www.beastsofwar.com/sci-fi-wargaming/martian-tripods-burst-alien-dungeon/
GHQ do a nice Wermacht 46 range which uses the tanks an equipment that both sides had in development before the war ended
Not a fan. For me Weird World War combines two things I like but together it’s not quite right. I also like fish pie and ketchup, I just don’t want them on the same plate.
Painting the original Warlord Games WW2 Brits I noted how the faces ranged from young to old, reflecting the ages of soldiers in the late war. I felt a connection with the tiny fighting men and I think shoving in Tesla coils or werewolves breaks that a little for me.
Some of the tech is cool but nah.
For the record, i do like Saga…but do find it a bit restrictive. As you said, you can roll all your dice at the start and not be able to do what you want. Also when you end up having a duel between warlords…it was very anti-climactic… But otherwise is great game with interesting mechanics
Hi XLBSer COGz.
Lol to the start.
Happy Sunday, and fashionably late.
3 great golden button winners, been following that statue build, really cool.
Two wild bore are meant to have mugged shakira?
One for all or nout for everyone.?
?Cujo?
Afternoon, keep your Dust stuff Lloydy get your self a set of Wsr without end from Two Hour Wargames, it has stats for most of Dust stuff and for post war designs. Think your discussion hit it on head though in that most weird war goes off the rails with weirdness. Start your world with the reason the war carries on introduce some of the what if designs and early post war stuff but for all the combatants. Use that to ground your game with initial supplements being 1947 this is new stuff that appears and then do yearly updates… Read more »
Don’t forget that with the history of k47, the rift tech doesn’t just appear right at the end, the war itself was changed abit with the first nuclear bomb being dropped on dresden in march 44, creating the rift that the Germans got their rifttech from.
But I tend to agree with you to a degree with having the early, mid and later war periods of weirdness,
?That’s a early war one as no extra fuel armour John.
It’s a late war M4A3. No armour on the sides because I believe the hull design gave the tank wet stowage, and larger crew hatches for the drive/assistant driver.
Ooh nice.
Sunday yet again On the topic: Weird War isn’t a flop. It’s just tu niche I think. It’s to absurd for the historical crowd and way to serious for the grim dark crew. It’s a hybrid. And may still to close to home in real time terms. Now on with the show! 00:00 HAAAAAAAAAAAANS! GET ZE FLAMMENWERFER! 01:20 The way @free is not looking at the camera and saying “no”… you know she’s lying 😉 16:00 Stuff in boxes…. who has anything like that *shoves some boxes under the table* 25:00 Existential crisis? Pah! 30:00 Battletech body pillow…. oO 40:30… Read more »
Matilda an general gevence wheel bike.?
The problem wiht Weird War is the same that D&D has : it is forever stuck at a specific tech level and never appears to advance although realisticly it should. This works when the ‘conflict’ only lasts a few years, because tech doesn’t get too crazy by the end as one side inevitably runs out of resources. Once you make the conflict go on ‘forever’ the tech will affect the standard troops as well and the end result will look more like a Science Fiction setting and less like the ‘history but weird’ that it started as. Proposed alternate timeline… Read more »
More developments were made during wars @lloyd as all the weard guy’s come out an are listened to look at hobarts funnys an the swamp boat that turned the troop landing boats.
Happy Sunday,
Now go watch the greatest movie ever made.
Nooooo you can’t kill Sam fox???
This one? https://m.youtube.com/watch?v=sFC0V4B5Z5k https://m.youtube.com/watch?v=4CvFjetZ5lQ
yes this one! Loved it.
Yup they are great mini films John.
That WWI dreadnought/military veteran suit?
Lol for the show.
The Smile High Club should be the name for the people that complete armies. ? Lloyd. Join us. Join the Ragnarok Kickstarter club. I pledged at the small Saga warband level and already have some undead from the last Kickstarter. Will play them as Vikings in Saga. Weird World War based on something fairly strict like a book (Team Yankee) seems to be successful to a degree. The threshold for weird will always be a sticking point with the immersion for each player but perhaps having a story you can both be familiar with might set your expectations at a… Read more »
I think the threshold for any setting is what the fluff is like and how it inspires players. Wether that’s something fantastic like ‘Moonstone’ or something more realistic/grounded in reality like Saga (for example). Good fluff that doesn’t overwhelm the player with choices while being internally consistent and logical is what helps. The problem with both Dust and K’47 is that they lack consistent fluff that has logic to it. Dust kept piling on the weird until it became something that wasn’t ‘weird war’ but more like ‘weird’. K’47 didn’t offer a background that allowed the setting to exist as… Read more »
I always felt that Weird World War 2 should have been around the occult as there were people researching this in Germany at the time. I would have progressed the weapons given to the troops, so Russians get the AK-47, British get that Bullpup design rifle which they rejected after WW2. Bring forward the new tank designs such as the Centurion. Then add some of the occult flavour to the game but not in a comic book style but dark and gritty.
https://www.all4shooters.com/en/shooting/culture/bullpup-rifles-1945-1970-before-they-became-mainstream/
Interesting discussion today about weird world war, it reminded me of a book I read many years ago but Harry Turtledove called World War In the Balance. The basic premise is in late 1944 aliens turn up and attack everybody, they don’t have any fancy lasers or beams their tech is roughly the same is ours is in the 90’s (when this was written). So they have jets and guided missiles etc. but they didn’t bring loads as they come from a slowly changing culture and the probe they sent 800 years ago only showed men on horseback in armour.… Read more »
Sorry Hairybrains,I obviously missed your comment about the World War books. There were originally 6 in the initial release. Harry then continued with the Colonization by The Race. I thoroughly enjoyed this series.
Thanks I didn’t know there were 6, I read that a very long time ago.
I originally had all 6 books, but due to ‘my personal library'(wife’s description, not mine), taking over the house, some just had to go! It must be 20+ years ago that I first read them, so, I’ve recently ‘invested’ in the Kindle versions!!! ????