Everything Five Parsecs From Home and eventually Stargrave.
Finished Terrain, Scale Creep, Some Miniatures & It All Ends In Tears
It all assembled very easily apart from the red barrels which where’s royal pain. According to the assembly pictures you were supposed to fit 9 discs into each barrel but that was pretty much impossible. In the end it went with 5 discs and now the barrels are just some industrial junk store instead.
Here’s a picture showing a few of the Mantic Enforcer models with a Core Space model and two Citadel miniature. You can see that the Mantic models are quite a bit taller. I don’t really think this will be a major problem, especially for a science fiction game as peoples heigh would vary according to the gravity they grew up on.
This is what I’ve assembled so far. I’m not going to assemble any more for the time being, I’ll keep them for later until I need a model with a certain load out as the rest can be assembled with a variety of weapons.
The models are a mix of hard plastic and soft pvc plastic, the latter which in some cases was a pain to fit together, with parts needing the hot water treatment. Once assembled the models are looking pretty cool.
So far I’ve been playing my Five Parsecs games on a 2’x2’ mat from Battle Systems. I think this is a really good size so I went ahead and ordered most of their other mats for a variety of worlds. I already owned the Core Space mat. They weren’t a bad price either, and one of them will really suit a lot of the upcoming scenarios for My Rangers of Shadow Deep games.
This one took place in a hyper-train station so I tried to mirror that with the terrain I had available.
The yellow markers represented building I had to patrol in order to win the game. I had to end a turn within 2 inches of each building to successfully patrol that part of the station.
I had to watch out for isolationists who were threatening to cause trouble.
I only had four crew members for this game as one was healing up in sickbay and another got himself lost and wasn’t able to make it to the mission in time.
The first building was an easy start. The team split into two around this building but I think this was a mistake and I should have kept them together.
For the team on the right of the building both sides were pinned down early on exchanging shots but neither could make progress. The extra number of shots that the enemy was able to put on us made their mark and took down both Ooma and Treva. I think I should have withdrawn from this but I thought the others on the left side of the table could get into position faster and offer support. They had their own troubles however.
Things initially went much better on the other side with P22 killing the specialist with the autorifle and causing one of the Isolationists to run away. Beck managed to get into position to take on the enemy leader but was taken down thanks to her hand cannon while P22 lost out to the last Isolationist. All of my crew was down.
To make matters worse Treva died, I had to spend more credits for Beck’s injury and P22 will be out of action for 6 turns.
To make it even worse Beck and Hobbs got into a fight resulting in Beck in sickbay for 2 turns. Presumably the fight was over why Hobbs didn’t turn up for the mission and he blames Hobbs over Treva’s death.
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