Aurorainbags Dunkeldorf
Johannes, Uwe and some Dunkelshelf changes
Yeah, I know. Johannes is missing an arm (and a really nice torch, attached to that arm). I wanted to paint her sub-assembly style. So told myself, I’ll just put that arm right over there. Now, it’s not like the arm is missing. I mean…it’s right there. It’s just that I no longer remember where there is (to quote Terry Pratchet). Still, she’s such an amazing figure (look at those details, wow!), even without her arm. So decided to finish her. Right now I’m toying with the idea of either ordering an extra Johannes and get her, her arm. Or maybe green sculpt some bandages on her, to make it look like she’s simply missing that arm.
Uwe is pretty straight forward. But so much fun to paint. Wanted him colourful, but at the same time, his clothes shouldn’t look straight out the seamstress’ shop. The coulours are a little ‘washed out’ on the photo, making the cute seashells on his shoes blend in with his skintone. It’s a shame, cause in RL that detail is just perfect.
Got Hermans house painted up for the Dunkelshelf. And made some changes to the layout. That’s probably something I’ll do for as long as the shelf exists. Anyway, I moved the church into the background. Means you can no longer see the front door, where I liked some of the details. But you can see more of what’s going on back there, since it was blocking out a lot. Aaaaaand, I’m thinking with the church near the Prancing Peacock and the Dunkelshelf Slum area, the priests are where they’re needed (at least in their eyes). Sinners all around. Also added a walkway to the broken bridge. Like the feel of it being patched up like that. Moved the fountain to the front. Wanna play with some water effects on that one, so it would be a shame it was hidden in the background. And also now I have more space to play with the market area.
Paints used are Scale75 unless otherwise noted.
Joahhnes
Skin: Basic Flesh, Flesh Wash (Army Painter), Pale Skin
Coat: Petroleum Grey, Dark Tone (Army Painter), Mojave White
Leather: Leather Brown, Basic Flesh, Mojave White, Petroleum Grey, Mid Brown (Army Painter)
Reds: Deep Red, Basic Flesh
Yellow Leather: Gelbraun Brown, Light one (Army Painter) x3, Birch
Feather: Thar Brown, Birch, Mojave White
Gold: Gold (Vallejo), Copper (Vallejo), Antique Gold (Green Stuff World)
Metai: Thrash Metal, Dark Tone (Army Painter), Heavy Metal
Wood: Walnut: Mid Brown (Army Painter), Graphite
Uwe
Skin: Basic Flesh, Flesh Wash, Pale Skin
Shirt: Birch, White Sands
Trousers: Braineater Azure, Fairy Blood, Mojave White
Jacket: Deep Red, Basic Flesh, Birch, Health Red, Åetroleum Grey
Leather: Leather Brown, Basic Flesh, Mojave White, Petroleum Grey, Mid Brown (Army Painter)
Beard: Graphite, Dark Tone (Army Painter), Birch
Shell: Ishtar Pink, Light Tone (Army Painter), Birch
Bone: Thar Brown, Light Tone (Army Painter), Birch
Feathers: Surfer Orc Flesh, Undead Flesh, Tiamat Orange, Mediterranean Blue, Thar Brown, Birch, Mojave White
Gold: Gold (Vallejo), Copper (Vallejo), Antique Gold (Green Stuff World)
Metal: Thrash Metal, Dark Tone (Army Painter), Heavy Metal
Excellent stuff as always!
To be honest I think the one arm look works!
Thank you 🙂
Yeah, I’m not too miffed about it myself. Kinda tempted to just ‘wrap it in bandages’ and call it a battlewound. But it won’t work well for my Dunkeldorf story though.