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limburger, I agree that some of those compendium forces appear boring (particularly the marines). But I suspect, based on what we’ve seen so far from reviewers, that boring on paper may not equal boring in-game. Perhaps one needs to give it a shot and let the system win you over?
Naturally, a faction’s bespoke release for this edition will be spicier and more engaging. I suppose one might want to wait for that to come about before diving in. Fortunately for me, Imperial Guard were one of the first two bespoke faction rules released.
I can sympathize with people being cynical with GW. But there have been games that break their mold, both as to continued, consistent support for non-core games (Blood Bowl and Underworlds) and as to balance (Underworlds and Titanicus). Admittedly, balance in their two core games is no where near a priority and is likely actively discouraged.
Regarding your preference for Stargrave, I would not naysay you for enjoying what you enjoy. I simply was stating my comparative opinion on the quality and depth of decision-making provided by these rules. There may be valid reasons to avoid KT’21 because it is GW behind this game, but I don’t believe poor rules is one of them.
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Henry R.