ECW: Time to make war
Fire fight walk through
I have had a walk through of a “typical” fire-fight and although I’ll do a few more, it has given me food for thought. I might look again at move rates, particularly for foot units. Also I might reconsider the number of dice thrown and the “to hit” point. I tried the “exploding 6s” and quite like the idea.
I’ll explain how moves/turn works in a future post, just to be aware that commands will be given only by officers to units within their control zone. Command opportunities will be drawn at random (like Bolt Action for example).
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