Band of Brothers - From D-Day to the Eagle's Nest
The Scenario
Having never played a game of Bolt Action before, I had a hunt around online for a suitable scenario to replicate the action, and found this one on Jay’s Wargaming Madness:
http://jayswargamingmadness.blogspot.com/2014/09/bolt-action-scenario-brecourt-manor.html
Brecourt Manor: Assault by 506th PIR on D-Day
Objectives & Game End
1VP is awarded for each destroyed gun position (to the US airborne). For each gun position not destroyed by game end, the Germans get 1VP. Each eliminated enemy order dice is worth 1VP. The game lasts 6 turns.
Scenario Special Rules
US Start – The first dice of the game must be a US dice that is used for “kickoff” of the assault (see Kickoff special rule).
Kickoff – First US dice must be used for the assault team (5) which resolves a special grenade attack against the nearest German MMG position. The grenade attack is resolved as an automatic hit with D6 hits (no penetration) against the MMG position.
US Reinforcements – arrive on any US dice pulled after the second gun position is destroyed. US reinforcements enter from the table edge at the indicated spot on the map (#7/arrow entry point).
What’s This?! – When the US officer enters any gun position for the first time, roll 1D6. On a 5+ he has found valuable intelligence worth 1VP. This can only be rewarded once.
Spike the Guns! – any US airborne infantry section (4 & 7) can spike a German field gun. To do so the unit must spend a “fire” action within 1” of the field gun with no enemy units present within 6” of the gun.
Trenches – are “in the ground” and do not block LOS, additionally:
-> MMG positions can fire 360°.
-> Units in the trench are in hard cover from units outside of the trench.
-> Within the trench, units don’t suffer shooting penalty unless crossing the walls of the
trench to target unit.
-> Figures from the same unit can draw LOS through figures from their unit.
Light woods – all woods/tree lines can be seen through and provide light cover if LOS is drawn through the tree line to a target.
Order of Battle – Germans
1 x Regular Officer (1st Lt., pistol) + 2 men (rifles)
1 x Regular Infantry Section (1 x SMG, 4 x rifles)
1 x Regular Infantry Section (1 x SMG, 4 x rifles)
1 x Regular Infantry Section (1 x SMG, 4 x rifles)
2 x Regular MMG Teams
4 x Regular LefH 18 10.5cm Gun Teams (4 x crew each, rifles)
All teams are deployed as indicated on the map.
Order of Battle – US Airborne
Primary Assault Units (#4 and #6 on map)
1 x Veteran Officer (1st Lt., rifle) + 2 men (rifles)
1 x Veteran Medic
1 x Veteran Infantry Section (1 x SMG, 5 x Rifles)
1 x Veteran Infantry Section (1 x SMG, 5 x Rifles)
2 x Veteran LMG Teams
Assault Team (#5 on map)
1 x Veteran Infantry Section (1 x SMG, 2 x Rifles)
Reinforcements (#7 on map)
1 x Veteran Infantry Section (1 x SMG, 5 x Rifles)
All teams are deployed as indicated on the map. See the “US Reinforcements” special rule for arrival and deployment information
As a complete novice player I also typed up my own force lists with stats on for quick reference, using the rule book and Bolt Action US and German army book supplements. I found this an invaluable way to navigate the rules and get an idea of play before commencing the game proper
I found a few other suggested scenarios/rulesets, but the one from Jay’s Wargaming seemed the most straightforward, given that I was also using it to learn the game mechanics
http://theminiaturespage.com/boards/msg.mv?id=368599
https://boardgamegeek.com/thread/1258241/player-scenario-kse-1-take-care-it-brecourt-manor
https://brooklynwargaming.com/2015/06/16/battleground-brecourt-manor-1944-scenario/
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