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@captainventanus any wargame is about ‘perfecting’ combinations if you want to min/max your army … but that isn’t what I meant.
I think the AoS setting has more to offer than the rules themselves allow. GW is using D6’s as the proverbial hammer (‘if all you have is a hammer than any problem is a nail … ‘). There’s heaps of ‘special abilities’ that are in the rules, because of how the core mechanics work.
From what I’ve read in reviews so far ‘Dragon Rampant’ has a philosophy of ‘less is more’ which I can appreciate.
WoE itself may be a better fit than I had imagined (need to re-read the book and see what’s what).
There’s also “Saga : Age of Magic”, but the magic feels a little too light for a high magic setting like AoS. It also (appears to) lack variety in unit types, which makes sense for its original background but may not fit for a generic fantasy system.
sidenote : some of these publishers really need to update their websites/webshops for modern audiences … it feels like I’m back in the 80’s. It’s real hard to respect a system when the design is so lacking …