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Reply To: Is wargaming just "make believe" with dice?

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#1660256

I got wrapped up in playing Malifaux this way. I regularly got beaten whenever I stood across from people in the shop and saw my Ramos crew slapped around regularly. I never paid it any mind as I liked the narrative of the mad scientist out with his mechanical minions and making things move on the table. The diceless mechanic with cards was a break and, though nit fully removed from the target math, the suit trigger variable made things interesting for results. Could I beat face with my 10 of Crows… Yes, but the 8 of tomes would give me this other result for more robo-spiders or rebuilding broken things.

I’m coming back from this as I want to win games against optimizers but I still have the feel of what it is to play the story of the game. It all cones down to fighting faction and fluff for these things.

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