Pulp City Revisited
INVASION! Scenario
As with many games in 2020, a solo mode was provided for Pulp City. It gave options for Team vs Team, Team vs Horde and Team vs Monster. I went with the horde battle, where groups of invaders enter the map through spawn points. The Supremes deploy in a 6″ zone at the centre of the table. One spawn point per 2 levels of Supremes (for this game 4 spawn points) are spread a random distance from deployment into table quarters. At the start of the game and the start of each round, new enemies enter through he spawns until the points are destroyed. Games last 4 rounds. Supremes victory scoring is 2 victory points per Spawn Point destroyed, Horde scoring is 2 VP per spawn point remaining + 1 VP per level of Supreme KO’d.
From Nighteagle’s vantage, the initial enemy forces deploy. The solo horde rules give options for Robots, Soldiers, or Zombies. Robots & Soldiers play roughly the same, though the Champion Robots are a little tougher requiring 3 points of damage in one attack to take them out or else they shrug it off. My Supremes will need to roll large pools of dice to do enough damage in one go to take down a Champion. Robots also fill the Blasters role, which give them +2 dice to their attack pools when attacking from range.
Champions are on a 40mm base. In melee attacks, base size matters (Size Matters rule) and a model on a larger base gains +1 die to their attack or defend pool. Core Space Purge filled in nicely for the standard robots while some Afterlife models take on the role of champions. All horde models act as minions in the game – a single move and activation and they have a simple script to act as an AI. All horde models activate before Supremes.
Star Phantom and Sunwing deployed in the centre of the table. Both have Flight-type movement and have ranged attacks. As a Speeder, Sunwing can also move 3 times instead of the typical 2. Nighteagle, used his Infiltrator role to deploy out of the DZ. His special power allows Autodog to deploy with him as well as one other Supreme – Mep the Space Monkey. They aimed for a cluster of weak robots with the hope of taking them and the spawn point out early.
Round 2 opened with some more spawning and all Robots closed in. Nighteagle took a few knocks as Autodog and Mep supported him. Star Phantom and Sunwing focused on another group. Sunwing has a Ray power that affects all models along a line that was used effectively to take out some level 1’s. Star Phantom used a large dice pool, a proximity buff to Sunwing and picked up some street furniture along the way to deliver a knockout blow to a spawn point.
By the end of the round two, 2 spawn points were down, but some tough challenges remained.
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