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#1649185

oriskany
60771xp
Cult of Games Member

Thanks, @limburger. Indeed, that “campaign narrative” system was extremely simple and light, the last thing I wanted was the perception of trying to “take over” the boot camps.  But just marking where the battles were taking place and where the wins and losses were unfolding within the campaign context – hopefully gave each battle a “relationship” to all the others and thus a cogent and mildly compelling narrative emerged for the event.

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