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Reply To: GW: Why do they do it?

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#1646986

totsuzenheni
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5651xp

For me, when it comes to miniature games and living card games and roleplaying games and the like, whether or not i think that a company intends to support a product as indefinitely as they can and thus enable me to collect it over time at my leisure is, in practice, one of the main reasons why i will or will not buy into a game or other product line. Indeed, thinking back over my purchases, i think it has been the first decision gate, and will continue to be so. The comparison with Fantasy Flight Games is interesting for me because when i first bought into Android Netrunner there were sporadic dearths of all of the expansions (and even occasionally of the core box set) that could last months but that didn’t matter to me because i did not have the impression that these dearths were permanent and that the game had been or would be discontinued. It was only later when Fantasy Flight Games did start culling product lines that (as far as i’m aware) were ‘healthy’, as it were, that my impression of the bases (or balance of bases if you will) upon which Fantasy Flight Games would support a game had changed to be more … focussed on short term profit for hopping share holders and also determined, alas and not, i think, coincidentally, on licencing decisions and licencing ‘realities’. Whilst i have a number of things i dislike or like less about Games Workshop’s products these days that could be reasons why i haven’t bought a (new) Games Workshop product such as the (new) Necromunda game or started collecting a faction of miniatures for such a game, in practice i don’t think about most of those dislikes as part of a buying decision because the decision whether or not to buy has already been decided because i have the impression that the product line will not be around long enough for me to invest in as a collection and as a hobby, or indeed because by the time i’ve found out about the product line it is already ‘no longer available’.

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