civs foray into 15mm Infamy (3d printed)
First battle out of lockdown (AAR) - (Text to be added)
So we finally managed to organise a games day and getting my gauls onto the field against the Roman invaders.
We rolled up the scenario and location and got scenarios 5 – Ubique and it would be played out in Gaul, which helped me immensely as it meant i had more places to ambush from.
My opponent set up his roman engineers in the centre surrounded by his infantry. There were four groups of auxillary to the right of the engineers and four groups of legionaries to the left backed up by 2 scorpions in the middle.
The goal was for the engineers to pack up their kit (by rolling a D6 each turn and getting to a total of 12) and head to one of the long table edges before i could catch and destroy them.
I was pleased to see a general lack of cavalry and skirmishers on the Roman side which gave me a big advantage in terms of manoeuvrability.
We started off playing in centimetres but deployed based on the inches shown in the book. You’ll see later we changed this as it would have taken the engineers about 10 turns to get off the board based on where they were!
I rolled up my deployment point and it was at the end the auxillary were deployed which suited me fine as the Roman legion are scary!
I also put down my 6 ambush points, none of which were scouted due to a lack of roman cavalry or exploritoras. This really game me a benefit as I could spring troops from either end of the table should I need to.
Due to the timed nature of the game I couldn’t be defensive and so my opening act was to deploy my first mob on my deployment point and raise fervour, they weren’t particularly interested though as I rolled a 1!
I also deployed my cavalry next to my mob but went up the table where really I should have deployed them closer to my board edge to scout around the forest looking for flank/rear charges.
We got lucky in the first turn and every chit came out before the tempus fugit card so everyone got to activate.
My second mob came out of a ambush point to the north of the auxillary to try and catch the in a flanking manoeuvre, they followed up a group of fanatics which charged headlong into the auxillary troops in order to disrupt them before my main mob came crashing in.
The roman turn was unfortunately fairly ineffective with one of the scorpion crew missing their target and the other killing one gaul in my mob.
The roman legionaries marched to help their auxillary out as I had now deployed the majority of my force so he knew where the main thrust would hit.
I then deployed my skirmishers to block off the Romans escape route to the west of the board whilst at the same time harassing the romans with sling and javelin.
We had a slow few turns as we were still playing in centimetres and not getting anywhere fast so shortly switched to inches.
The fanatics that were attacking the auxillaries continued their onslaught, because it was in the flank it put the fight as a 1 vs 1 which helped massively.
The auxillary braced themselves, literally against my mob coming into range, now split in two fighting on two fronts.
The legionaries continued to march towards the fray to add their weight, though the two forests made the fighting scene congested making it hard for them to get to the action.
The Gallic cavalry didnt activate at all during these few turns and also wouldnt do for the rest of the game, my level 3 leaders chit didnt come out at all! Obviously just watching the foor sloggers do the work.
The roman engineers had now managed t pack up their gear and were heading towards the western exit but had to make it through some skirmisher groups that had initially been attacking the roman legionary rear but now turned their attention to the games objective.
The gallic mob in the front of the auxillary managed to break the group that had also been flanked. Which left the flanking gauls out of position and in a precarious place with legionaires to their flank.
We got a bit confised at this point as the legionaires and the gallic mob were corner to corner but the legionaries didnt have enough movement to do a formation wheel and so couldnt attack the mob. This felt a bit off so we said they could turn to their right and flank the gauls, which quickly sent the contacted team running.
The Gallic mob which was stillfighting with the auxillarys was having a hard time after they got pushed back after a round of fighting anf ended up getting tworounds of pilum to the face which really shook them up. They backed off further and started to rally off the shock.
The more succesful mob nearer the top of the table managed to break the auxillary and opened a gapto the legionary flank
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