Epic spring clean
Orks vs Squats
First run through the rules in a long time, just playing with myself, so I have some idea of rules before trying to get the little one to play.
Just using one Brotherhood/Clan card each with the Orks getting a extra support card to make them more level.
With Space Marine second addition you have 8 objectives set over playing area. Then you deploy in secret (which wont work with just me) so just set them up
Squat on the right with the Berserkers between objectives 8 and 3, Thunderers next with the Warlord and the combat squad closest.
The Orks have to fight as a horde so are all together heading for objectives 6 and 7.
Each turn you place down your orders in secret, First Fire, Advance or Charge (In photo below you can see the counts placed with the units)
Then you roll for initiative to see who starts the turn.
Turn 1- The Orks win the Initiative and move first the choose to advance and move forward to capture objectives 6 and 7.
The Squat move next the berserkers charge forward capturing objective 8.
The thunderers also charge to capture objective 3 and finally the combat squad and warlord advance in to a firing position.
The Orks get to fire first and can see the thunderers and the combat squad with their
combined the fire they take out one stand of thunderers and two combat squad stands. The squats fire back but hit nothing.
End of turn 1 Squat VP = 10 Ork VP = 10
Turn 2 orders given
Orks win initiative the roll again and Advance again pushing to objective 2 and getting their guns ready to fire.
The Squat berserkers charge again heading for objective 2 as well. The thunderers advance in to a better firing position and
the combat squad advance capturing objective 5.
The Ork open fire and take out another stand of thunderers and four more combat squad stands and captured objective 4 and 2.
The squats return fire and do some damage this time taking out 5 ork stands.
End of turn 2 Squat VP = 15 Ork VP = 20
Turn 3
Ork agian win the initiative and advanced again having to move away from objective 2 to reform squad coherence.
The Squat berserkers charged again and this time made contact with the Orks near objective 2. The thunderers advanced in to a better firing position
and the Warlord and what was left of the combat squad advanced into the building of objective five.
So the close combat comes first and the squats had the orks out numbered and destroyed both stands they came up against and took control of objective 2.
The Bad moons then opened fire and took down 2 more thunderers taking there total to 10 still not enough to break the squats.
Squat fired next and took out one more of the ork stands.
End of turn 3 Squat VP = 20 Ork VP = 15
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