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May 12, 2021 at 4:02 pm
#1645136
I think most of mine have already been mentioned, although on reflection they are mostly barriers that would stop me being interested rather than things that would prompt me to try something new:
- Cost of entry, although this probably breaks down into monetary investment and time investment. How many models (and time to paint), how long does a game take, can I easy use currently owned figures?
- Theme and aesthetics. The bigger the draw and appeal, the more I can overlook a higher cost of entry.
- Are the game/associated products easily available?
- Is there any current (and local) players? A fairly important consideration if you actually want to play a game.
- Are the rules interesting, overly fiddly, just a reskin of something else, or is there something particularly fun about them?