Home › Forums › News, Rumours & General Discussion › There is no place for (armoured) vehicles and fliers in a 28mm skirmish game? › Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?
@slayerofworlds :
what is the point of having long ranged weapons if you can’t ever use them ?
Some players might understand the tactical value of a thing that only works as a threat, but doesn’t get to kill anything.
The average player wants their big shiny toy to kill stuff … and not die in a single turn because their opponent had either the perfect tool or enough dice to throw at the target.
Likewise you don’t want to be the guy who can’t defend against the big shiny toy of your opponent …
I think the only ‘problem’ with vehicles/large monstrous units is that the systems rarely take into account the terrain needed to make the system fun & playable for all.
Which is kind of why I think scenario design is as much part of the game balance equation as the rules and army list building mechanics are.
And as I’ve said … there is the question of who (or what) should be the focus of the game ?
Is the tank supporting the infantry or are infantry supporting the tank ?
This sounds like a subtle difference, but it is more important than you’d think.
As long as both players have the same answer to that question the game will be fun for both as their expectations will align.