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Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?

Home Forums News, Rumours & General Discussion There is no place for (armoured) vehicles and fliers in a 28mm skirmish game? Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?

#1643066

slayerofworlds
Participant
3449xp

I think all Armored  “tanks” should be treated  more like terrain, then an actual game piece.  Granted, it should be able to move, but it shouldn’t be able to move as fast as infantry.  It should be slower, not because its slow… but because its more methodical in its movement.  Has to have more situational awareness.   Slow and steady.

Also armored vehicles should be more about mobile weapon/defense support.  It should offer cover, and LOS blocking.  There should be a reason for it to lock down in a position and hold.  There by supporting the Infantry in that area.  All modern or futuristic wargames should always be played in a terrain heavy table, in my opinion.   Vehicles should never be able to effectively and routinely be able to use those long ranges.  So their weapons shouldn’t be the primary reason to take them.

I’ve also always thought about action economy in concerns to tanks.  Like should they really be able to act every time infantry acts, or even when infantry act.   Maybe they should have to wait till the end of the turn order to fire their weapons.  Or have to move first if they are going to move.  That way everything on the battle field can react to them, which is what I feel infantry would do.   And/or maybe they only should be allowed “half actions”, as in  move or shoot each turn.

I think the biggest problem in most wargames, is the same problem D&D has with all vehicles.  That is to say is wargames just treat vehicles as tougher infantry with big bags of HPs.   That is it.  Vehicles shouldn’t just work exactly like any infantry model.  They need their own in game mechanics that make them play differently.

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