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Reply To: Why don’t we already have the perfect wargame?

Home Forums News, Rumours & General Discussion Why don’t we already have the perfect wargame? Reply To: Why don’t we already have the perfect wargame?

#1611558

athelstane
Participant
698xp

(I don’t know how to quote or link to the post of others, if anyone can briefly explain, I would be grateful)

Things from RPGs, board-games and the past that miniature game rules might benefit from:

Area movement – am I the only one that has reached an age where that mm or two of movement being important is of no interest?  Or measuring whether you are in the flank arc or not by a few degrees?  My current gaming idea is that if you do away with the need for precisely knowing where each unit is you can the concentrate on the visuals – I will form my units up into a nice column because it looks nice, rather than having any benefit vis-a-vis the rules.

Character progression – each battle is part of a bigger story.  Frostgrave does this wellish but like most such games it runs into the problem that after a while one Character/Warband/Retinue gets too powerful.  Best I have come up with is an ageing dimension to the game – Characters only live X games; try to get as much enjoyment in before the ‘Grim Reaper’ calls.  I’d love to somehow port the brilliant rules from Pendragon RPG for sons and grandsons into an easy to play wargame campaign system.  (Greg Stafford RIP and thank you for all the pleasure your games have given me.)

Random thought

And now a ‘blast from the past’.  I remember order pads for a Napoleonic game I played as a callow youth.  You and your opponent secretly wrote down the direction your unit was going to move and, IIRC, what it was going to do before each turn.  Basically, Star Wars X Wing style but on paper, rather than a dial.  I wonder what ‘mileage’ this mechanism has?

 

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