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Reply To: Why don’t we already have the perfect wargame?

Home Forums News, Rumours & General Discussion Why don’t we already have the perfect wargame? Reply To: Why don’t we already have the perfect wargame?

#1610274

timchubb
Keymaster
3166xp

@horus500 walking dead is a fantastic game in its own right, but yes the rules lend them selves very well to mixing and matching and are very malleable, if nothing else the 50/50 dice lends it self to what if play style, some great examples from the bootcamp a few years ago include, a game (I forget who might have been @avernos) asking if they could climb a pylon and use the wires like a death slide to escape the walkers, one roll resulted in yes you can climb up, the next roll of dice determined if you managed to hang on very cinematic…

Game I played we decided to put a tank on the table, played the car alarm action card, tank car alarm was roll scatter dice for random direction and fire, as the walkers are effectively hostile terrain with an “ai” to attract them to noise that was a lot of fun to play.

As I mentioned a few posts back used the core rules for a game I played with my kids with the walkers replaced with toy cows, and have replaced them with dinosaurs too and an electric fence with a simple 2 roll success check, one to see if you scale it, one to see if the powers still off. Wouldn’t be hard to replace them security guards/drones, rioters, wolves what ever would make sense in the game your playing

So yeah you can pretty much pick the mechanics out like lego blocks and drop them into other games with minimal tweaks and effort.

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