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I sort of half remember a quote that says figthing ‘amateurs’ is more dangerous than fighting ‘professionals’, because you never know what they will do. Professionals are more predictable.
Assymetric games are more or less ‘solved’ by having assymetric victory conditions …
All you need to do is watch any of the historical battles that @oriskany shows on his channel.
I suspect the problem for any non-historical setting is that there is no context/reason for the assymetry to exist.
Designing scenarios that are ‘fun’ and ‘balanced’ (both have an equal chance at achieving their victory conditions before the enemy does) probably requires a metric ton of research, unless you simply reskin a historical battle .