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Reply To: Why don’t we already have the perfect wargame?

Home Forums News, Rumours & General Discussion Why don’t we already have the perfect wargame? Reply To: Why don’t we already have the perfect wargame?

#1609812

timchubb
Keymaster
3166xp

“no plan of operations extends with any certainty beyond the first contact with the main hostile force” There is always the element of uncertainty. That’s why dice are so prominent.

Whilst true, i dont think dice are the only way, or necessarily have to be used to play the game, you could just as easily generate some random values with a coin and branching tree of modifiers before the game starts to set parameters, in fact procedurally generated parameters of engagement could be a way of having a core framework of rules and mechanics, with specific parameter trees for the setting/game type.

The problem would be more with does the combat feel right, and does the game play radically differently with a well shuffled deck vs a badly shuffled deck. Decks can be easily manipulated and are rife for cheating with slight of hand, card marking etc, so unless you are deck building i cant see competitive play being as fair as dice, unless you go fully digital or have a third player in a GM or croupier role

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