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For me, scale is a difficult problem to resolve with a single rule set. I’m not talking about model size, but the relative size of the conflict and types of decisions that are appropriate to include.
Take a navel engagement of a handful of ships on each side. Having a set of rules concerning the the type of shot loaded in each ship (chain, grape, double shorted etc.) provides a level of detail that works for that level of game. However, if you are playing a large fleet engagement (say Trafalgar), that level of detail can become a book keeping and time soaking nightmare. It’s easy to think of similar situations where rule details become more or less appropriate as the size moves from individuals to larger and larger formations.
I can’t really see a single universal rule set being appropriate for all without having a lot of bolt on modules to cover different eras and scales. But perhaps there can be a core system so at least the fundamentals are there.