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For the radio discussion, I’m particularly interested in the direction of “cottage industries” (here in the UK we’re yet to discover if Brexit will lead to a golden age of cottage industries, or kill them stone dead). Many tabletop suppliers are (or started out as) one- and two-man operations (usually run out of a garden shed). Kickstarter has encouraged many of us to “aim high” to create retail-ready products – fancy packaging, campaign-based games with add-ons for replayability etc. But running a Kickstarter is also a massive amount of work in it’s own right – and for a small outfit, would those efforts be better spent elsewhere?
Has the “cult of new” killed off the opportunity for a small-scale, organically-grown fanbase for new games? Do you have to have a production company, marketing department and international distributor now, to be successful in tabletop gaming, or is there still room for the husband-and-wife team to make a living by monetising a hobby?